Mystwalker's Recent Forum Activity

  • I'm not sure there should be other people working for Scirra. Here is an excerpt from the Tao of Programming:

    A manager went to the master programmer and showed him the requirements document for a new application. The manager asked the master: "How long will it take to design this system if I assign five programmers to it?"

    "It will take one year," said the master promptly.

    "But we need this system immediately or even sooner! How long will it take if I assign ten programmers to it?"

    The master programmer frowned. "In that case, it will take two years."

    "And what if I assign a hundred programmers to it?"

    The master programmer shrugged. "Then the design will never be completed," he said.

    Why would this be?

  • I agree what everything you said, I have never used a better tool than C2(and I have used a lot since the '90s with RPG Maker 95) and would never go back to using traditional languages for games. Also Scirra is a very impressive company, one can only imagine what they could accomplish having more people working under Ashley.

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  • I suppose they will make it like a Marketplace. Kind of like Xbox Live Arcade. It will definitely be in some sort of wrapper.

  • What's the format of the audio? I use OGG and has never given me a problem...

  • Sometimes the order of events matters. It has happened to me several times. Try to place the Volume event first instead and then the Play event. Also, maybe the browser has crappy support for audio, which if I remember correctly, is the case with HMTL5 audio for some browsers. Putting the actions in the same order as in yer example works for me on Chrome. You can also try to make the music lower, put it at -50db to make sure if it works or not.

  • Also, don't forget there's always the big possibility of mods to unblock stuff like this if they were to block it.

  • Yeah. Super Metroid and Megaman X games all have jump. Although, Super Metroid's wall jump it's different than yer game's. Super Metroid's wall jump it's exact and requires you to have timing to be able to do it right. This could affect people who are not skilled at games and just want to play casually. MMX wall jump it's much easier, it is kind of like yer game's wall jump. If you care that yer game appeals to everyone, you could have both wall jump options, but that'd quite a bit of work. Another thing is that you make it MMX like so everyone can play comfortably.

  • It would certainly be awesome to have this.

  • Arrow for movement. I despise WASD. For jumping shift, Z or space. Wall jump if more fun when you have to use direction + jump IMO.

    I think yer game is looking awesome. Reminds me of Limbo.

  • What are you trying to say? Why the sprites destroy all the same time? Do you want to destroy them individually?

  • > Wouldn't it be a better idea to save to a new temporary file then copy that over the old file.

    It already does that. It saves to myfile.capx.tmp, then providing everything has saved OK so far, it deletes the .capx and renames the .capx.tmp to .capx. So I have no idea how anyone could get corrupt files. I guess these things just happen, so hopefully autobackup will help there anyway.

    (For the record it does the same for every file in a project folder as well - e.g. first it saves to Layout1.xml.tmp, then if successful it deletes Layout1.xml and renames the .tmp)

    Considering this, it's indeed extremely strange someone could get a corrupted file. Dropbox auto-back up would be a great idea and maybe a web-disk option for those with their own server?

  • C2..C2 is tricky. It's lightning-fast, clean, well-designed, and has lots of great features to make your life easier and development faster. I want to recommend it more than anything but I think HTML5 is holding it back considerably. You trade off expansive, powerful, feature-rich games and tools for, well, whatever you can cram into a smartphone or browser. In my opinion multi-platform support means nothing when it cripples everything else. (Hell I don't even think HTML5 REALLY means multi-platform..It can just run games in browsers, and all platforms support browsers..therefore HTML5 games run anywhere.) But of course "HTML5 is young and constantly growing"..I just think that by the time it really gets good, all the desired exporters and that which comes with them could've been finished already..but that's another topic..moving on..

    Hopefully this helps and doesn't sound too biased; I've used both Clickteam & Scirra software extensively. It just comes down to whichever is more appropriate for you!

    Yeah, not to mention by the time HTML5 is good enough, other software may gain the upper hand by being just as good as C2 and having multi export...

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Mystwalker

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