norab's Recent Forum Activity

  • Hey!

    All is in title... I tried to do it with "pick instance by comparison" but i can't find find the way to use boolean instance variable in "expression" field.

    thanks for reading

  • ehm...

    well...

    This is it.

    Sorry for this "not a bug" report...

  • Problem Description

    behavior icons disapear in behavior window

    http://www.norab.fr/images/C2_behavior_bug_report.gif

    Steps to Reproduce Bug

    I just did many manipulations with sprite editor since behavior last edit :

    • linking to image
    • puting a different image source on each frame

    Operating System and Service Pack

    windows 7 service pack 1

    Construct 2 Version ID

    r209

    Note :

    • I have some visual bugs probably related to GC driver issue (object disappearance on "texture forced" layers)
    • only one object is affected by this "bug"
  • Lesson 1 - if you're stuck, provide a capx so people know what you're referring to.

    +1

    AndreasR

    Thank you very much, you're really nice

  • Thank you for your suggestion AndreasR.

    Maybe the best way is to show what I did, and then someone could tell me what am I doing wrong.

    In the example below, I did a mutltiple value saving system with array and webstorage but I have trouble to do it with LocalStorage (my array is stored, i can see in in debug mod, but I dont know how to return it to my text object):

    my test

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  • Comme ça?

    je passe beaucoup de temps à écrire un texte en anglais pour expliquer en quoi ma suggestion est susceptible d'améliorer considérablement le logiciel, et tout ce que j'obtiens en guise de réponse, c'est une ligne extraite d'un tuto de la part d'un des développeurs.

    Donc autant que j’arrête de me prendre la tête.

    Votre système de loclastorage, il est tout, sauf intuitif.

    Il ne faut pas moins de quatre events différents et plus d'actions juste pour sauver une variable et la charger, alors qu'il en suffit de deux pour sauver le jeu entier et le charger. Il n'y a rien qui vous titille l'esprit quand vous pensez à ça?

    Ce que je demande ici, ce n'est pas de la 3D ou un "built-in mobile exporter", mais une fonction qui éviterait à l'utilisateur novice de se prendre la tête. Et avec les notions très basiques que j'ai acquises en programmation, je sais que ce ne serait pas une chose dure ou longue à réaliser.

    J'étais enthousiaste à l'idée de participer... merci de me faire comprendre que cela vous laisse indifférent.

  • Thank you for the tip, but I already know webstorage

    I prefer not to use deprecated features, to avoid being like an idiot the day when they are no longer accessible.

    Anyway, the WebStorage is tedious to use, even if it is less than the localStorage.

    I am sure that even "experts" in the use of localStorage would almost only use the feature I suggest if it existed

  • I already seen your blog, but it doesn't help me much :/

    I'm still stuck....

    Thank you anyway.

  • I do not understand why you give me that answer. I know the localStorage:

    and aware of the tedious aspect of the set up of a saving system with "localstorage" function

    In my post, there is talk of adding a friendly-user feature.

    English is not my native language, I may have misspoken. One thing is certain, I am not suggesting something that already exists.

  • I already posted a similar request in the expansion section, but on thinking, I guess that what I suggest might be an official feature of the Construct 2. This would be even more consistent.

    So what I suggest is to add a feature "save and load" in addition to the existing one for saving entire game, but for specific objects : arrays, variables, and if possible, objects

    Why do I think this is useful?

    When I see the number of subjects about the storage in the "How do I?..." section (mine included), and aware of the tedious aspect of the set up of a saving system with "localstorage" function, the utility of adding a simple and efficient function seems significant.

    I must say I am surprised that such a function does not exist in the software. All actions are facilitated, ergonomics is really good... it gives me the impression that saving system management has been assigned to a third party developer. There is no mockery or animosity in what I say. I'm really stumped, especially knowing that a system of "save and load" already exists for the entire game.

    I do not want the LocalStorage be removed, since it allows the user to manage backup system point by point. I just suggest that the user can avoid this process if desired.

  • In fact, my problem is that I fail all time I try to put together localstorage, variables and dictionnary/array. Values reset at layout restart.

    All examples I saw until now are talking about a part of how to do a multiple value storage. I really need an example that would shows me how to do it from A to Z.

    Thank you for help and by the way your tutorials are well done.

  • I just realized that my request was poorly expressed now that I have discovered the functions "save and load" in the manual. I did not know this feature because my research on saving system led me to the webstorage, then to the localstorage.

    So my request changes: it would be exactly the same function as adding "save and load" but for specific objects - by name - as arrays, variable etc.

    In fact, I even wonder why it does not already exist in official functions.

    In my dreams I see a variable whose value changes all time an ennemy is destroyed... then I see inserts in the event sheet, simple, basic, open to the most ignorant game creator:

    on layout start > load "higscoreVariable" from "mySaveSlot"

    and

    on player destroyed > save "higscoreVariable" to "mySaveSlot"

    I smile at the mere idea of the size of tutorial about this kind of storage system

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norab

Member since 20 Jun, 2015

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