norab's Forum Posts

  • Jermfire

    Thank you for the feedback!

    I take note of what you say about difficulty curves. I will try to make it more coherent. I think the best way is to put most detailed pictures at the end of the game, but i'm not sure it will be balanced because it's about the feeling of each player.

  • Sublight

    Thank you for playing and giving me feedback!

    I will add more level soon. Currently I'm seeing how can I make an optimized version for mobile devices.

    If you want mute the music there is an button at the top right corner on menu screen or when you set the game on pause.

  • A little update :

    • fixed : differences do not appear from level 6
  • I just give my opinion of non programmer. This was perhaps already been said, but it's never too much to say it again.

    The main reason, which is sufficient in itself for a built-in exporter : do not go through a third-party software and manage everything in Construct. At least for mobile devices. Currently it's a hell to manage and I hate the thought of having to send my project on a server so that it be converted.

    If in addition we take into account the fact that some of these converting sites forces you to use their splash screen (which makes users believe that it is not you who made your own game) there is more to consider : Construct users need a built-in exporter. Once this is in place, we can discuss performances or whatever...

  • I'm glad you enjoyed it... Thanks for trying!

    Did you finish it? If you did, do you think it's too easy?

  • I just finished the beta version of my differences game called "spot it fast!".

    https://www.scirra.com/arcade/puzzle-ga ... -fast-2651

    The game concept is simple:

    At each level, we must find a number of differences between two nearly identical images. This done, we can move to the next image. The more we advance in a level and the fewer differences to find, but also less time to find them.

    To balance the game, if you have the time and inclination, it would be nice to hear from you what you think. As I know all the differences, I have difficulties to evaluate whether it is too easy or too hard otherwise.

    If you find a bug, thank you to let me know via this forum thread.

  • This is not about quality of compression that offers Construct 2 which amply satisfies me.

    I'm working on a "difference game" and I mainly use jpeg files. Each main image is along with its own set of small images that represent the differences (superimposed on the main picture).

    I will probably exceed the 100 images, many files multiplied by the number of small images. Therefore managing compressed images out of Construct would be very helpful for me.

    At a glance, the ideal for me would be to know the quality of the image before importing it into my project.

  • I would like to manage the quality/weight of my image files by myself.

    Is it possible to export a game without the images to be compressed? I mean that the images are copied from their source at the time of export.

    thanks

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  • korbaach

    It works perfectly.

    Thank you very much!

  • Borgi

    It doesn't works... Or I doing it in a wrong way and that means I dont understand your solution

    It doesn't update the instance list each time you remove one during the same event, so it sometimes targets instances that were already deleted.

    So... there is no way to randomly delete a specific number of instances at start of layout?

  • Hey!

    Here is my problem :

    I have got 10 instances of a sprite on my layout and I want that 5 of them would be deleted randomly at the start of the layout.

    In the example below, I use "repeat" and "pick a random" events.

    Surprisely, each time the layout restart, the number of removed sprite is different.

    example

    What am I doing wrong?

  • Here is my problem :

    Since my player is "flying" in a platform environnement, I use "8 direction" behaviors (when no key is down, the player doesn't fall). I need it can push some other sprite affected by "physics" behaviors. All my tries with "physics" or "solid" behaviors are fails. I guess I need some example that makes me understand how to do it.

    Where can I find informations about "player sprite making move another sprite by pushing it", at least in a classic platform style?

  • bump

  • I want to set the frame of asprite depending on its position relative to other instances of this sprite.

    For example, if the sprite is located between two other instances, its frame will be 0, if it has no instance above him, its frame will be 1, etc.

    I tried to set up my system by using system > pick by overlapping point on sprite image point but I do not even know if I do things the right way.

    I have a little trouble with English so I added a capx, hoping it will be enough.

    example

    do you know a simple and effective system to reach my goal?

  • It's seems to be a good idea but you will must create nice level designs to keep your game funny. In the more complicated levels, roundtrips caused by lack of skill could be annoying for the player.