I already posted a similar request in the expansion section, but on thinking, I guess that what I suggest might be an official feature of the Construct 2. This would be even more consistent.
So what I suggest is to add a feature "save and load" in addition to the existing one for saving entire game, but for specific objects : arrays, variables, and if possible, objects
Why do I think this is useful?
When I see the number of subjects about the storage in the "How do I?..." section (mine included), and aware of the tedious aspect of the set up of a saving system with "localstorage" function, the utility of adding a simple and efficient function seems significant.
I must say I am surprised that such a function does not exist in the software. All actions are facilitated, ergonomics is really good... it gives me the impression that saving system management has been assigned to a third party developer. There is no mockery or animosity in what I say. I'm really stumped, especially knowing that a system of "save and load" already exists for the entire game.
I do not want the LocalStorage be removed, since it allows the user to manage backup system point by point. I just suggest that the user can avoid this process if desired.