norab's Recent Forum Activity

  • bump

  • I want to set the frame of asprite depending on its position relative to other instances of this sprite.

    For example, if the sprite is located between two other instances, its frame will be 0, if it has no instance above him, its frame will be 1, etc.

    I tried to set up my system by using system > pick by overlapping point on sprite image point but I do not even know if I do things the right way.

    I have a little trouble with English so I added a capx, hoping it will be enough.

    example

    do you know a simple and effective system to reach my goal?

  • It's seems to be a good idea but you will must create nice level designs to keep your game funny. In the more complicated levels, roundtrips caused by lack of skill could be annoying for the player.

  • Definitely a good tip for me

    than you again

  • so efficient...

    Thank you very much!

    I have a question :

    Why do you use "pick all" AND "pick by evaluating" on the same event? Is "pick by evaluating" not enough?

  • Nevermind...

    Unfortunaly, the actual tilemap system needs "coding" knowledge, and i'm not sure that I want to deal with it for now...

  • I want to set a teleportation system wich work between 2 instances of the same objects (when the player collide "sprite1", he's moved to an other "sprite1" instance position)

    I tried many things with variables, instances variables and others ways but this take at least 10 events all time I try to do it. I guess there is a way to do it simplier, but I haven't the required skill.

    Any idea?

  • I don't know but i really need to work with tilemap... If what I'm asking for is possible.

  • Nobody knows how to do it? Is it impossible?

    I'm stuck :/

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  • I bump this thread because I need some tips, if you please :

    I need that all tiles overlapped by the sprite collision polygon are erased, not only those are overlapped by the origin point of the sprite.

    How could I do that?

  • So you are actually requesting a feature, more than asking for how to do it I guess?

    It's sounds like that, right?

    Anyway I thank you for all the time you spend to explain to me how tilemap works in standard programming. In terms of "learning curve", it's very useful to me!

  • Your approach:

    Object collide with tile on tilemap that have a certain ID

    Find coordinate

    Why do I have to find coordinate?

    my approach is :

    Object collide with tile that have a certain ID on tilemap

    and that's all. I just want to interacte with tile that have a certain ID on tilemap if this tile is collided by an object, whatever coodrdinate.

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norab

Member since 20 Jun, 2015

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