blackstr's Recent Forum Activity

  • I tried it in debug mode and Destroying the UniqueSprite doesnt decreases VRAM usage

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  • Is it possible to load a map editor from Tiled onto Construct?

    Here is the source Click Here!!

    Thanks!

  • thanks anyways

  • AAAAAAAA

    A.......A

    A.......A

    The text object above.

  • what type of plugin is for ascii? <img src="smileys/smiley17.gif" border="0" align="middle" /> <img src="smileys/smiley17.gif" border="0" align="middle" /> <img src="smileys/smiley17.gif" border="0" align="middle" /> <img src="smileys/smiley17.gif" border="0" align="middle" /> <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Well, thanks anyways but what plugins did you use and then that whenever you run it, it saves the file to the folder and when you open it, it shows ASCII Characters and the topic that i posted.

  • well, this is what i thinking of

    AAAAAAAA

    A.......

    A.......

    ACCCCCCC

    ACCCCCCC

    AAAAAAAA

    A.....AA

    AAAAAAAA

    A = wall

    C = enemy

    . = space

    what is this called and what do i have to do to make that. <img src="smileys/smiley1.gif" border="0" align="middle" />

    i was inspired by that

  • well, when i builted a new tower, the circle is not drawn. after the tower was placed it draws a circle

  • I recently downloaded Construct v0.99.

    this is what i did to draw range

    (Mouse) = sprite

    (Towers) = family

    ('Active') = private variable

    (Canvas) = canvas

    <font color=green>

    1.(Mouse) overlapped (Towers)

    (Towers) Value ('Active') Equal to 1    

    - System: Start Loop "DrawRangeHover" 360 times

    -(Canvas) : clear to transparent

    2.Else

    -(Canvas) : clear to transparent

    </font>

    then this i put to canvas event on action

    <font color=green>

    On loop ("DrawRangeHover")

    (Mouse) overlap (Towers)

    -X1:Towers.X+cos(LoopIndex("DrawRangeHover"))*Towers[Turret>.Range -X2:Towers.Y+sin(LoopIndex("DrawRangeHover"))*Towers[Turret>.Range -X3:Towers.X+cos(LoopIndex("DrawRangeHover")+1)*Towers[Turret>.Range -X4:Towers.Y+sin(LoopIndex("DrawRangeHover")+1)*Towers[Turret>.Range Then i did "DrawRangeHover" I made another range just to check if mouse is over towers, then it shows its range 17. Is global variable 'Mode' Equal to 1     Towers: Value 'Active' equal to 1      -System: Start Loop "DrawRangePick" 360 Times then this i put to canvas event on action On Loop "DrawRangePick" Tower Value 'Active = 0' -X1: TowerBuilder.X+cos(LoopIndex("DrawRangePick"))*Towers[Turret>.Range -Y1: TowerBuilder.Y+sin(LoopIndex("DrawRangePick"))*Towers[Turret>.Range -X2: TowerBuilder.X+cos(LoopIndex("DrawRangePick")+1)*Towers[Turret>.Range -Y2: TowerBuilder.Y+sin(LoopIndex("DrawRangePick")+1)*Towers[Turret>.Range After I put this, when i run the game. When i builted a tower, it didn't work. When my tower was builted already and my mouse hovers it, it shows range. When the tower isn't build yer and i clicked one from the icons, it doesn't draw the range and left it blank. Anyone help me, thanks.

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blackstr

Member since 10 Jul, 2011

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