blackstr's Forum Posts

  • aww that's sad

  • anyone got an another example for multiplayer using podsixnet for fighting games thanks

  • FatalFanatic

    1. Use opacity. When you have more money set the opacity to 100, otherwise set it to 50.

    When a player wants to buy the tower, check if the opacity is 100 otherwise they can't buy it.

    2. Make a variable called 'purchased'. After you click a tower. While purchased = 0, Use MouseX and MouseY to change the positions of your tower and disable the turret behavior so it cannot shoot before placement. When someone clicks, set purchased to 1 so it no longer moves and allow turret behavior.

    3. Add a variable called enemycount which set it to 10. Do every 400 ticks, spawn enemy and decrease enemycount by 1. Use compare if enemycount >0. When It drops to 0, enemies no longer spawn.

  • hello? anyone use cc. It's rocking right?

  • I remember there was a v1.01 where pressing esc will sent you to main menu. no but you can make your own levels and share here

  • 1 year bump, Well i still use CC because it is free and don't need to spend a dime on cc and has some features that don't exist from cc2

    What I know from cc

    For CC, I had a large project and now that I could just simply load pictures/levels from the file which saves a lot of space but uses more memory. Never make a lot of layouts in cc as it starts lagging the game engine especially the long terms of saving/runtime

    I haven't touch cc2 but I heard you could just simply put all your things in the game engine. I don't use cc2 because of the high size for the exe and the lacks the full features of sprite editing as of cc and some plugins missing for cc like ini file as I know a lot of it. I never used xml files.

    CC is buggy though but I tend to stay away from them such as form glitches and try to alternate methods to make a game. cc is still usable but needs workarounds of a game, it'll be just fine as it is.

  • I used cc for like 2 years and it was great. but since then cc2 was really expensive to me so I sticked my glue to cc

  • I got it to work. How can you make these functions print() and input() to work. I got no other idea for this.

  • I want to write a script in python but everytime I do so it always gives me an error. I followed everything but an error persists. Is there any solution to this?

  • i cant figure out how to put them together, i tried using hashtable and other plugins.

  • i know but how to make it work?

  • Too lazy to look at other pages but....

    a opacity feature would be really nice for a sprite font.

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  • anyone?

  • I tried using the text object for damage numbers but when I hit more than multiple monsters the text becomes absolutely black.

    I also used SpriteFont plugin but it's bugged as creating more spritefont objects will spawn in higher positions than wanted and also theirs no action to set opacity

    Are there any examples that can use sprite text and can fade away as well and the best way so that the games won't lag.

    Thanks

  • Jayjay mostly an idle game or a game that I can afk without open/close app.