blackstr's Forum Posts

  • any other solutions to this?

  • thanks

  • Also, so other large games made with c2 are therefore smaller than other games made with other engines such as cc

  • I have windows 7 and im not sure what direct x version I have

  • is it possible to lower the game when exporting using node-webkit

    even I export without any object, it is 32,000kb and that's a lot.

    thanks!

  • I meant that when I open a game like "Maplestory" and leave it at full screen, the game that I made crashes

    Also, opening an application that requires permission frequently crashes my games

  • Everytime I full screen a game, the other games that I made crashes. Why?

    Not just 1 game, all games

    thanks.

  • I want to know how to replay what was happening in the game

    such as

    the enemy moved some distance and destroyed a wall.

    After that happen I want to press replay so that it will be done over again in the same exact position

    is that possible

    thanks!

  • Well after looking at other forums, I'll just stick to CC because it's easier, "more" features, Good at making PC games

    Thanks!

  • what are the differences in terms of features?

  • for the layouts do you load from the file or load using C2 Project?

    Do you put your variables on sprites or used them on a dictionary object?

    for sprites do you load them from file or it is made from the c2 Project?

    thanks :D

  • if possible, a bullet that hits the enemy and then finds another enemy and follow towards it.

    Like a lightning that can chain multiple enemies.

  • so far I know how to create a bullet and when it collides with an enemy the bullet bounces but when it did, it does not follow the next closest target but instead goes straight towards the exit.

    I also cannot find a way to do so.

    Here are my events:

    + System: Start of layout

    -> BadGuy: Set angle to random(360)

    + MouseKeyboard: On Left mouse button Either single or double clicked

    -> System: Create object Bullet on layer 1 at (MouseX, MouseY)

    + Bullet: On collision between Bullet and BadGuy

    + Bullet: [negated] Bullet: Value 'hIT' Equal to 1

    -> BadGuy: Spawn object Dummy on layer 1 (image point 0)

    -> Dummy: Set 'LastTarget' to BadGuy.UID

    -> Bullet: Destroy

    + System: For each Dummy

    + BadGuy: [negated] BadGuy: Unique ID is Dummy ('LastTarget')

    + Dummy: Pick closest to: BadGuy.X, BadGuy.Y

    -> Dummy: Set angle towards BadGuy

    + System: For each Bullet

    + BadGuy: Unique ID is Bullet ('ID')

    -> Dummy: Set angle towards BadGuy

    + Dummy: Value 'Produce' Equal to 0

    -> Dummy: Spawn object Bullet on layer 1 (image point 0)

    -> Bullet: Set 'hIT' to 1

    -> Bullet: Set 'ID' to BadGuy.UID

    -> Bullet: Set angle to Dummy.Angle

    -> Dummy: Set 'Produce' to 1

    + Bullet: [negated] On collision between Bullet and BadGuy

    -> Bullet: Set 'hIT' to 0

    + Dummy: Value 'Produce' Equal to 1

    -> Dummy: Destroy

    + BadGuy: Is outside layout

    -> BadGuy: Rotate 5 degrees clockwise

  • I beat the game but the game says I unlock challenge mode, how to get it?

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  • thanks Jayjay :D