blackstr's Recent Forum Activity

  • what are the differences in terms of features?

  • for the layouts do you load from the file or load using C2 Project?

    Do you put your variables on sprites or used them on a dictionary object?

    for sprites do you load them from file or it is made from the c2 Project?

    thanks :D

  • if possible, a bullet that hits the enemy and then finds another enemy and follow towards it.

    Like a lightning that can chain multiple enemies.

  • so far I know how to create a bullet and when it collides with an enemy the bullet bounces but when it did, it does not follow the next closest target but instead goes straight towards the exit.

    I also cannot find a way to do so.

    Here are my events:

    + System: Start of layout

    -> BadGuy: Set angle to random(360)

    + MouseKeyboard: On Left mouse button Either single or double clicked

    -> System: Create object Bullet on layer 1 at (MouseX, MouseY)

    + Bullet: On collision between Bullet and BadGuy

    + Bullet: [negated] Bullet: Value 'hIT' Equal to 1

    -> BadGuy: Spawn object Dummy on layer 1 (image point 0)

    -> Dummy: Set 'LastTarget' to BadGuy.UID

    -> Bullet: Destroy

    + System: For each Dummy

    + BadGuy: [negated] BadGuy: Unique ID is Dummy ('LastTarget')

    + Dummy: Pick closest to: BadGuy.X, BadGuy.Y

    -> Dummy: Set angle towards BadGuy

    + System: For each Bullet

    + BadGuy: Unique ID is Bullet ('ID')

    -> Dummy: Set angle towards BadGuy

    + Dummy: Value 'Produce' Equal to 0

    -> Dummy: Spawn object Bullet on layer 1 (image point 0)

    -> Bullet: Set 'hIT' to 1

    -> Bullet: Set 'ID' to BadGuy.UID

    -> Bullet: Set angle to Dummy.Angle

    -> Dummy: Set 'Produce' to 1

    + Bullet: [negated] On collision between Bullet and BadGuy

    -> Bullet: Set 'hIT' to 0

    + Dummy: Value 'Produce' Equal to 1

    -> Dummy: Destroy

    + BadGuy: Is outside layout

    -> BadGuy: Rotate 5 degrees clockwise

  • I beat the game but the game says I unlock challenge mode, how to get it?

  • thanks Jayjay :D

  • Does behavior lag the game more or remains the same?

  • so just say i have a sprite, for example, I load 100 animation frames with 100 images with a file? or .cap?

  • I should just load my pictures from files then. thx

    Edit: I have uniquesprite plugin and loaded my pictures from files and it was good but the thing is why does it uses so much vram then loading pictures from .cap.

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  • Okay, i have a question to ask

    Should I load my picture from the .bmp/.png file or load my picture from the .cap file.

  • Very nice Urled :D

    Is it possible to have walls and the enemy ai navigate through the path and tries NOT to shoot when the enemy ai does not see the player.

    I looked for examples but there was not one.

  • Looks like he's using Construct Classic In that case, exporting to CSV is probably still easiest, but then you read it with the binary object I think.

    Separating a line of values is like this: Item1 = GetToken(strCSVLine, 1, ","), but I'm not sure if it's 1 or 0 that is the starting item at the moment.

    I'll try using the binary object.

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blackstr

Member since 10 Jul, 2011

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