I'm running through a really noobish issue and I'm digging the forum since hours without finding a solution to my problem
I always thought that you had to put the attribute "solid" to an object if you dont want your character to overlap or go through it and it worked... until I put hundred of objects with the solid attributes in a big layout and it drops horribly the performance.
So I guess it's not the right way to doing it but I can not find another way.
Say, as an example, that my character is a space ship with the 8-direction behaviour and it is flying through asteroids field = how can I make those asteroids "solid"... without using the solid attribute ?
Thank you so much for your help, there's something I'm missing here!
// izioq //
P.S: the "bounce" event of the 8-direction behaviour is not a good answer... because it makes the player "bounce" and not stop, like with the solid attribute...