Waltan's Recent Forum Activity

  • Do you have the same issue using linear sampling instead of point sampling..?

    WebGL - On

    Sampling - Linear

  • Hello. I have just noticed, that enabling WebGL causes some graphical distortion with my spritefont

    Here is the screenshots:

    spritefont properties

    WebGL set to OFF

    WebGL set to ON

    How do I fix it?

  • harrio eliasfrost

    Thanks guys! Don't be too impressed though, it's just downrezzed 3D.

    NotionGames

    Nice lines!

    Waltan

    That's a really cool interface you came up with for picking colors.

    Thanks. Im trying to reanimate my old concept of the game called RGBlocks.

    There is also some ancient thread

    (2012)

    made by me with very early version of the game (I'm glad there are no playable versions left )

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  • A little demo .gif

  • Got a question about your "select theme" function.

    Did you do this with using Replace color effect?

    If so, then tell me how hard it affects game's perfomance on mobile devices? (I had seen your Vine in videos thread)

  • You could possibly create an effect to draw a circle. I didn't find one with a quick search though. Another idea is to use the third party canvas plugin to draw the circle.

    For using a sprite I'd just go with a size that looks good to you.

    We are talking about android app. It's better to avoid using any effects I think.

    Can the use of third-party plug-ins cause problems with compilation on CocoonJS or CocoonIO?

    Oh wait, you have one over here, lol.

  • I think that everybody loves Android's material design style.

    For example, I have a "play" button and white background. When I tap this button, I want background to start "flooding" with red color, until its become completely red.

    Subscribe to Construct videos now

    the better example (at 1:03).

    So, is the only way it could be done in Construct 2 is by using sprite object?

    If it's so, then how big it should be, to doesnt look afwul while scaling whole display space?

    e.g.: (circle is 432x432) 128px 256px 512px I dont want to have a sprite with 1280 height and width.

    Any advice?

  • In my game everything is made around 4 colors (red, green, blue and yellow).

    I can make a different animation for every color, for each object which is able to chage color. This is not effective, especially when I have to change ~20 frames in every object's animation (like this). I also can change color by using "Replace color" effect. It's way more easier, but how badly it affects my game's performance? When it's all started, I was told that I should avoid using any WebGL effects while making smartphone games because of their effect on the performance. What is the best for me in this case?

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  • Hello,

    The fix is already working. Your projects should work now.

    Cheers

    Wow, thanks for your supporting!

    Can I also ask you about getting premium in your service? What are benefits and how to get it?

  • did you use the built in deprecated plugin or download the latest plugin from ludei's github (https://github.com/ludei/Construct-2-plugin)

    Uh, haven't heard about this one, going to install it, thanks.

    It is probably related to the gyroscope permission. We are currently fixing it.

    Cheers.

    Thanks for your reply!

    What should we do and how do we know about you finally fixed it?

  • which method of exporting did you use and how was your setup on the site? that will should help us track the problem down

    I used CocoonJS

    and created new project on Ludei Cloud Compiling, I wasn't changing anything at all, except, maybe Scale Method:

    Screenshot 1

    Screenshot 2

    Screenshot 3 (I have only WebGL selected)

    Screenshot 4

    So the point is that I created default project in C2, created default project in LCC and I got this message on my tablet.

    Needs ludei help!

Waltan's avatar

Waltan

Member since 5 Jul, 2011

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