Urled's Recent Forum Activity

  • How do you plan to sell this? For sure it's going to be very addictive!I don't plan to sell it. I make games for the fun of it, and not for money.

  • Very fun!

  • I have two text objects, "r1" and "r2".

    And if this is true:

    left(r1.text, 1) == "{"

    right(r1.text, 1) == "}"

    Then this happens:

    r2: set text to left(r1.text, len(r1.text)-1)

    r2: set text to right(r2.text, len(r2.text)-1)

    Here is the problem:

    I want the the text returned by r2 to to be replaced by a global variable with the name extracted by r2.

    I need this so my external files that are dialogues can show variables from the game, which could look like {kills} or {player name}.

    So how can i do that?

    I have tried global(r2.text) but it doesent work...

  • In the latest version:

    Weather effects (rain, thunder, lightning)

    Improved graphics.

    More weapons

    More sounds

    A weapon editor! (Very simple atm)

    Dialogues have been improved ( variables can beshown in dialogues, you can link to another dialogue in a dialogue)

    Hud shows the number of kills

    Friendly AI now DROP WEAPONS!

    Weapon info filesadded to some weapons (shown when picked up)

    Config file has been commented

    Documentation has been improved

    More effects (you can set zombies on fire, smoke on projectile impact, tinitus effect if standing to close to explosion, FOG

    Pause feature

    Footsteps bug fixed

    Added another firing mode (grenade launcher. It's at a very early stage)

    Known bugs:

    You cannot change weapons when dialogue is active. I know, it's very anoying. That will be fixed soon.

    Friendly ai sometimes fire at boomers that are close to you or others even though they shouldn't.

  • Update:

    Physics platformer (uses physics behavior) Animation codeis sh*t.

    dl.dropbox.com/u/36415207/Physics%20platformer.rar

    Hinge and unhinge physics objects

    dl.dropbox.com/u/36415207/Hinge%20objects.rar

  • Player overlapping tree = opacity 50

    Player overlaping tree [negated] = opacity 100

    ???

  • New update.

    I have been working alot on the weapons and environments. It's all starting to come togheter.

    Link is in op. <img src="smileys/smiley24.gif" border="0" align="middle" />

  • The window that pops up and lists the variable so you don't have to write them all the time.

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  • Nothing. It's distracting.

  • Yes, Ashley. Now it works.

  • "0000: 41 70 70 6c 69 63 61 74   Applicat

    0008: 69 6f 6e 20 46 61 69 6c   ion Fail

    0010: 75 72 65 20 20 63 6f 6e   ure con

    0018: 73 74 72 75 63 74 32 2e   struct2.

    0020: 65 78 65 20 32 2e 30 2e   exe 2.0.

    0028: 30 2e 30 20 69 6e 20 75   0.0 in u

    0030: 6e 6b 6e 6f 77 6e 20 30   nknown 0

    0038: 2e 30 2e 30 2e 30 20 61   .0.0.0 a

    0040: 74 20 6f 66 66 73 65 74   t offset

    0048: 20 30 33 30 37 37 61 30    03077a0

    0050: 33 0d 0a                  3.."

    I don't know what that means, nor what it is.

  • You should post that on ATS. It might have something to do with HAARP and Nibiru.

    Scary stuff.

Urled's avatar

Urled

Member since 22 Jun, 2011

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