FrEaK's Recent Forum Activity

  • First time posting here in about 6 years, haha

    But here is a lil' something I'm working on

    Doing a fun little game as a homage to the game that tried to make us feel better when the lack of internet did not.

    Anyways, I hope you enjoy! Feel free to leave some feedback!

  • shweet-o :) oh but one more thing... i have my placement sprites and everything pretty much done now right.. but as soon as i REPLACE them with the sprites i made the collision for them doesnt work anymore?? and the sprites are the exact same size and height? I even made the collision polygons a simple square again but still nothing? please help...

  • THANKS SO MUCH Kyatric and rfisher ;)!

  • Hay guys,

    Can anyone please help me with the whole "no containers" issue in Construct 2 <img src="smileys/smiley17.gif" border="0" align="middle" /> I need a way to have multiple objects each (one at a time) die only when THEIR "health" is less than "0" rather than every single sprite die at the same time?

    So could someone please make a capx. example for me? would really appreciate it!! <img src="smileys/smiley9.gif" border="0" align="middle" />

    FrEaK <img src="smileys/smiley1.gif" border="0" align="middle" />

  • I would REALLY REALLY appreciate an image editor!!! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hi all <img src="smileys/smiley17.gif" border="0" align="middle" /> I am a 14 year-old guy still in High School, I absolutely LOVE Construct and ofcourse the newest second version of Construct. I enjoy graphics and art and one day hope to be able to programme my own games and applications... Hello world <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Thanks for the advice, but may I ask further and be a bother and ask u to give me an example??? Thanx in advance

  • Hi there, with my current project, I am making a pause screen that has "restart level" as one of your options. My problem is that I have money and xp to take into account when I reload the layout... I just said MouseAndKeyboard-on object:"restart level" clicked >load "layout..." So basically, what I am asking is, if u get half way through the level and you get stuck somewhere but u have also accumulated xp and money, how do u restart the level with ONLY the money and xp u acquired in the previous levels?

    Any help would be realy appreciated <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Hi all, FrEaK again

    Can anyone please help me with just loading your video from the source in which you are keeping the video, what I have an idea of doing is, say I am keeping the video called "movie2" in the same source as I am keeping my cap. File, I would say...

    Start of layout>load file-AppPath+"movie2" but am not sure and would realy appreciate it if you could help. Thanks load guys you rock <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Haha sorry Tulamide will note that for future. And thanx for the cap.'s, I'm sure it will help loads

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  • Hi all you fellow Construct members <img src="smileys/smiley1.gif" border="0" align="middle" />

    I am in some need of assistance with Hass Tables. I have seen a lot of post saying how useful this thing is for level designs and storing info... And for some reason whenever I load a .cap file with hash tables it just doesn't seem to work   <img src="smileys/smiley19.gif" border="0" align="middle" /> so I was wondering if anyone could tell me more about it and help me??? Sorry I am quite the noob when it comes to all these variables and stuff <img src="smileys/smiley5.gif" border="0" align="middle" /> so like I said, some help would REALY be appreciated...

    FrEaK.

  • You could do the following:

    Add mouse and keyboard object

    Go to layout, new event:(mouse and keyboard>mouse is over object...>set animation...)

    Add new event again,:(mouse and keyboard>on object clicked...>Set animation...)

    If I am correct <img src="smileys/smiley2.gif" border="0" align="middle" />

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FrEaK

Member since 20 Jun, 2011

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