dlawler's Recent Forum Activity

  • I ended up finding a plugin called the orbiter plugin, and then using an algorithm to change the direction of movement for the object being fired. it was angle(x1, y1, x2, y2). then with a little bit of tweaking for the physics behavior, i had her up and running!

  • I'm trying to get an object (that's rotating around another object) to fire in the direction it's facing (ie: at the angle, creating a 360 firing ability). i've set bullet behavior and to create at the center of the orbiting object but it just seems to fire in one direction. any way to get angles and do this?

  • where is the cap file and can you repost it? i'm having problems

  • also, i can and will post the cap if necessary

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  • In the project I am working on, I have multiple layers. I do believe all objects in the first layer are set to global. but when in the new layout, to make a preexisting object, i have to go back to my first layout and copy it over (as they're not listed in the objects bar). is there an easier way to do this? or am i missing something? It even seems when i copy/paste the event sheets over they're not working correctly, if at all.

    thanks very much!

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dlawler

Member since 17 Jun, 2011

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