This is a response to a thread in the help forum.
Based on Mipey's pseudo code, but with a few improvements, this example shows how to make one object orbit around another. Could be useful for certain types of enemy behaviour, shmup option drones, etc.
Techniques used:
- Private Variables
- Containers
- TimeDelta
There's probably a better way - I saw a few things in the ACEs that might do this a little more elegantly.
Hope someone finds it useful.