ourotorrus's Recent Forum Activity

  • blackhornet

    Thanks for the update - the new sample helped me to understand where I did a mistake. My inset settings needed some adjustment.

    Now it is working like a charm

    Many thanks !!

  • Hello !

    A quick post here because a friend of mine told me that would be a good idea to communicate more about what I do when I spend all those mysterious hours in my room.

    So I'm a french cartoonist/animator and I (try) to make games on my freetime, you can follow me on the twitter I just created to see the projects I am working on : twitter.com/ourotorrus

    or there is a blog as well : ourotorrus.tumblr.com

    Tell me what you think ! at the moment I am working full time on this and will try to finish this platformer project into the following months, and will keep my twitter and blog updated so that anyone who wants can see my process, from art creation to development and game design.

    Cheers

  • Hello there,

    I'm working on a small game at the moment, alone, and one thing I can't do is the sound design.

    You can take a look on the project there (it is still very early stage) : ourotorrus.tumblr.com

    In the future I would like to associate with a sound designer who is passionate with very over-the-top sounds like in those blizzard games (diablo, heroes of the storm)... I love those and it kind of remind me mangas and anime as well which fits with the atmosphere I try to create with my project.

    All this, for now, is an amateur production and there is no money involved. That would be for fun before all although I'm sure it's possible to make a pretty good quality game with cool graphics gameplay and sound design if you're passionate enough !

    If anyone is interested to associate let me know !

    Also if you're not interested by the offer but you find the project interesting, I try to communicate more about it so I would be pleased if you can follow me on twitter ! twitter.com/ourotorrus

    Cheers

  • Oh ! I'm really looking forward to play that, such a nice atmosphere

  • blackhornet - Arg, sorry actually it seems that the plugin isn't working anymore !

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  • blackhornet - Waow, thank you so much for the quick update, this is great ! And thanks for this plugin again !

  • Hello blackhornet ,

    Sorry for my impatience.

    As the last post on this topic was 1 year ago, I was afraid that nobody would have seen it.

    Many thanks

  • Hello !

    I am currently using ScrollToPlus addon which is absolutely great : scirra.com (sorry I need to cut) forum/behaviour-bound-to-layout-plus-scroll-to-plus_t87207

    But there is no disable/enable property, which is absolutely annoying =( that means that once you are using this behavior, you can't have any control anymore on the scrolling it seems.

    Is there anyone who would be able to upgrade it by simply adding a disable/enable behavior ?

    Many thanks !

  • Hello !

    It works perfectly but, is there not any way to disable it ? how can we take back control on the scrolling ? (for the scrollToplus)

    It would be great to be able to do so... it seems really simple to add but I can't manage to do it, anyone to help ?

    Cheers !

  • Hello Paco

    I would love to use this plugin but it doesn't work.

    I have an error in C2 : "Unable to load plugin in 'E:\Softs\Construct2... : Found 'GetPluginSettings' global, but it is not a function. This plugin will not be available in the editor.

    Muchas gracias !

  • Hello !

    The plugin is working very well this is awesome.

    I prefer much more Spine than Spriter to animate, it is way more professionnal and efficient. For example in Spriter you can't edit the settings of several curves, you have to do every single one click by click, such a pain.

    However the plugin is working, it is quite limited, that would be really great to have a feature that understand the playback framerate from spine and the interpolation or stepped options.

    And also it seems that the ratio of the original sprite in spine is not respected after the import ? or maybe it needs a square frame in spine ?

    EDIT : I solved the ratio issue by creating a transparent square behind my character in spine

    I would love a feature to change the interpolation in construct 2 of the spine !! that would be perfect then

  • Hello,

    It seems working now by pressing A, thank you very much for your reply.

    Cheers

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ourotorrus

Member since 15 Jun, 2015

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