ourotorrus's Recent Forum Activity

  • Sure, I will let you know if I figure it out.

  • That's interesting.

    However I don't think that is the reason because I find myself in that situation after having done a reset of my PC. I had a technical problem and I removed everything and reinstalled. But I didn't clear everything from my secondary hard drive where my project is. Although I guess NW.js was installed on the master HD so I think there musn't be any conflicts with previous NW.js installation. I actually recall having this issue just after reinstalling brand new Construct 2 and NW.js ... I will still try to reinstall though.

    Thanks a lot for your feedbacks, now I know there must be something wrong on my PC or in my project.

  • I am using an Xbox 360 controller on Windows 8.1

    Maybe then it comes from the fact that my project was created before the patch ? I have tried to create a brand new project and test my controller on NW.js v0.14.5 and it works, but still doesn't work with my project. When I use v0.14 it works though. Maybe I am wrong and it comes from somewhere else, but it definitely seems correlated.

  • Hello,

    I have noticed that the latest version (v0.14.5) of NW.js for Construct 2 released on 19th of May had bugs regarding the gamepad.

    The project on which I was working with NW.js v0.13.2 was working fine and since I have installed v0.14.5 the gamepad wasn't working anymore, so I went for the v0.14 which seems alright.

    scirra.com/nwjs

    Cheers

  • Ah ok thx blackhornet, I should have think about trying this one

  • Let's say I have 40 frames I want to remove from my animation, how can I do that quickly ? (currently I right click on one and then click on remove which is quite tedious)

  • ok thank you very much !

  • Thank for your answer Prominent,

    So can I conclude from that point that it is genuinely better for optimization to have as much as possible conditions separated into their own events in order to compute them more logically ? It doesn't matter to have 50 events instead of 20 if it is to actually prevent calculating same things multiple times right

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • If you have 3 events like this :

    |Condition A

    |Condition B

    .........|Condition C : do this

    ...............................................

    .........|Condition D : do that

    Is it lighter than 2 events like this ?

    |Condition A

    |Condition B

    |Condition C : do this

    |Condition A

    |Condition B

    |Condition D : do that

    or is it strictly the same ?

  • Problem Description

    The bookmark feature is sometimes not working. When I click on "next bookmark" button nothing happens.

    I have the same issue on my laptot with windows 7.

    It happens especially often on sheets with lots of code.

    Operating System and Service Pack

    Windows 10

    Construct 2 Version ID

    227

  • Hey there !

    thanks to blackhornet awesome plugin I have made a very nice camera movement that bounds to areas ! you can check it in this video : youtube.com/watch

    Here are the expressions I use to make that ("Masterlayer" is the name of my main layer) :

    When the character goes IN the area :

    inset left : lerp(ViewportLeft("Masterlayer"),area.BBoxLeft-256,dt*3)

    inset right : lerp(LayoutWidth-ViewportRight("Masterlayer"),LayoutWidth-area.BBoxRight-256,dt*3)

    When the character goes OUT the area :

    inset left : lerp(Camera.ScrollToPlus.InsetLeft,MASTER.X-(WindowWidth/2),dt*3)

    inset right : lerp(Camera.ScrollToPlus.InsetRight,LayoutWidth-(MASTER.X+(WindowWidth/2)),dt*3)

  • Hello R0J0hound

    Yes, I mean a way to activate the event as soon as the trigger is triggered :

    When you pause the game in debug mode, and trigger a "on key pressed" button, it will trigger the event and if there is an animation name to change or a variable to change, it will apply those actions at once.

    Whereas with a function trigger or every else "fake triggers" such as trigger once, it will wait until the end of the current tick before applying the actions.

    My question is : is there a way to reproduce the first behavior for another object with events ?

    Also it brings me to another question :

    I wonder if that's only me but, it seems that I can't make the events such as "key is down" working in debug mode although "button is down" works with the controller events. I guess this is related as well ?

ourotorrus's avatar

ourotorrus

Member since 15 Jun, 2015

None one is following ourotorrus yet!

Connect with ourotorrus

Trophy Case

  • 9-Year Club
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

12/44
How to earn trophies