THANKS Deadeye for your huge review and critic of my game! Thats a big favour you've done.
I appreciate your work doing this an giving me something to work on. So i can step by step work it out.
If you just put a wall there you can keep the player from having to climb all the way back up if they miss. Making things easier...
Indeed. Trial and error is a pain in the a***
Another thing that would make playing a lot easier is MORE CHECKPOINTS...
I'll do that. In the later Levels there are multiple Paths to take. Maybe i put a "Checkpoint-Picker" in. So the Player can, after death, choose where to spawn. That's an nice and fair deal i think. Thanks for the tip.
You are an expert at your game, but other people aren't....
I forget this too often
I also think that it would be useful to add some camera controls to the game, so that when you're standing on the ground you can press up or down to look up or down.
That's allready done I thought about it yesterday and put it in.
And it's not too hard to set up a camera that moves out in front of the player a little bit when he's moving.
Did you turn the "Intelligent Camera" on? Its done by pressing the "1" on the Keyboard. The Camera moves about 100px ahead of the Player-Movement.
As for the graphics... I really like the platforms and environment stuff. It has a really nice vector-graphics look to it. The player looks nice and is nicely animated, but it (and some of the other sprites) doesn't really match with the background style. It's more like pixel art. You might consider making all the graphics elements match up.
I think maybe im not that good in art to match everything up. The thing is that i build up the Level-Design while programming everything and animating anything. I got an idea... Boom: IN! No matter what. I'll try to match up when i finished the game with all its levels so they will align in the style-department.
Also, I would like it if the game started in windowed mode and had an option to go fullscreen if you choose. Having it fullscreen glitches up on dual monitors when I click on another program.
This will be an Option in the Gamesettings.