sirongames's Forum Posts

  • 8 posts
  • Hi.

    Im using the XAudio2 Plug for my SoundFX and Music.

    I made it global so i just need one Eventsheed.

    The problem i have right now is that when i go to the next Layout i want the Music to start at the beginning.

    Code:

    Timer Equals 5000    > XAudio2: Play Music from File (Myfile.mp3)

    +Trigger once

    Now t i hear the music twice, like an echo!

    Is there a way to get rid of old music when i finish one layout? I really dont want to code every level with the soundfx.

    Thanks for your help.

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  • THANKS Deadeye for your huge review and critic of my game! Thats a big favour you've done.

    I appreciate your work doing this an giving me something to work on. So i can step by step work it out.

    If you just put a wall there you can keep the player from having to climb all the way back up if they miss. Making things easier...

    Indeed. Trial and error is a pain in the a***

    Another thing that would make playing a lot easier is MORE CHECKPOINTS...

    I'll do that. In the later Levels there are multiple Paths to take. Maybe i put a "Checkpoint-Picker" in. So the Player can, after death, choose where to spawn. That's an nice and fair deal i think. Thanks for the tip.

    You are an expert at your game, but other people aren't....

    I forget this too often

    I also think that it would be useful to add some camera controls to the game, so that when you're standing on the ground you can press up or down to look up or down.

    That's allready done I thought about it yesterday and put it in.

    And it's not too hard to set up a camera that moves out in front of the player a little bit when he's moving.

    Did you turn the "Intelligent Camera" on? Its done by pressing the "1" on the Keyboard. The Camera moves about 100px ahead of the Player-Movement.

    As for the graphics... I really like the platforms and environment stuff. It has a really nice vector-graphics look to it. The player looks nice and is nicely animated, but it (and some of the other sprites) doesn't really match with the background style. It's more like pixel art. You might consider making all the graphics elements match up.

    I think maybe im not that good in art to match everything up. The thing is that i build up the Level-Design while programming everything and animating anything. I got an idea... Boom: IN! No matter what. I'll try to match up when i finished the game with all its levels so they will align in the style-department.

    Also, I would like it if the game started in windowed mode and had an option to go fullscreen if you choose. Having it fullscreen glitches up on dual monitors when I click on another program.

    This will be an Option in the Gamesettings.

  • 1. It seems like, when i put Events in Groups, they wont be recognized.

    Even when the Group is active on startup.

    2. Icluding Eventsheeds in othe Layouts can cause the same problem as mentioned above.

    And a question about the Save-Feature from the System Events:

    What exactly does the save feature save? Only the X,Y or everything in the layout? (Sprites, Tiled Backgrounds etc.)

    Thanks for your answers.

  • The revised Version is now online. It also is smaller in size.

    Cheers!

  • Here is what im working on right now:

    <img src="http://i1182.photobucket.com/albums/x448/sirongames/dot3.jpg">

    <img src="http://i1182.photobucket.com/albums/x448/sirongames/dot2.jpg">

    <img src="http://i1182.photobucket.com/albums/x448/sirongames/dot1.jpg">

    Theres also a one Level Demo here:

    http://www.scirra.com/forum/viewtopic.php?f=4&t=9906

  • The actual Demo and the new thread is now here:

    Dot Dude Demo 1

    Cheers

  • Ok, i've done that. The size of the Textures are 100x100.Still no improvement, though.

    Ill try to search what the problem is... Maybe i used to much Events or wrote a code of doom

  • Hey Guys,

    im new here! My name is Sven and i like walking in the Park while its raining...

    Seriously, im new to construct and i must say its just great and u guys rock!

    I used MMF2 before and was so p**** that i cant create a platformer with descent scrolling without having to count the FPS with my Fingers So i moved, and i dont regret it!

    Thats what i wanted to say.

    Im working on an 2d-Platformer and my 1. Level gets bigger and bigger (15.000x3.500). And down goes the FPS. So what i want to know is:

    1. Is better for performance to use a TiledBackground instead of filling the field with Sprites?!?

    2. Does it save performance to not serialize the Objects in my Layout?!?

    I dont want to save ingame, just level-wise.

    3. Is it usual to make Levels 15.000 x 3.500 in size?

    Thanks for your help.

  • 8 posts