AuShadow's Recent Forum Activity

  • people may be very un willing to download an aok when you have shown no screenshots at all and are a brand new forum user with this being your only post. Far better idea if you upload to scirra arcade. mobile touch controls will still work on the arcade and you will get more people test it.

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  • Hi there, just wanted to check in and see how it will work to use c3 offline. At the moment if i go offline I can only use the free version limits which on most projects at the moment is no good to me. Will it work (or is it meant to now) that subscribers will be able to use the full version offline. as at the moment if i am at my worksite (a remote mine site) i do not have reliable connections, majority of the time 0 connection.

    Thank you.

  • I think bringing this up again already will lead to a locked or deleted thread, this topic has been debated to death over a few times already, just scroll through and find the locked toics you can read some people's opinions there

  • Every one carries on about the sub, not an issue for me, 1. I am part of the people who recently purchased so my first 12 months is covered and 2. Even if I wasn't I would still sub and try it for at least 1 sub period anyway.

    3. Full access during the game jam. So please indicate where the sub was required

  • Hey all moved project to C3 and trying implement ads using the official Plug in and the cloud build service. but after install and testing on android I don't see any ads, Just want to Confirm i have done everything right in C3. thanks

    My opening screen events:

    Game Over Screen where ad is to be shown

    and I went into Admob and got the ad id not app id to use in the banner id setting for AdmobAds object in C3

  • Hey so just wondering where I am going wrong here trying to get ads to show on my built and published app. I have downloaded and installed cocoon ads plugin.

    On start scene of my game over layout I have

    -Load banner ad

    -set ad position

    -show banner ad

    Then on clicking g the play button again

    -Hide banner ad.

    I tried running the load and set position then hide as on first layout but that didn't work either.

    I have also enabled admob native ads in cocoon before compilation and added the banner ad I'd from admob to the banner ad setting on the cocoonads object in construct.

    Any help appreciated.

  • You mean like...... Using your android phone or tablet which is currently 100% supported

  • Hey all just thought would be cool to share WIP for those who want to for the game jam. Got my basics done but wont get much more time to work on it so will see if i get it don, anyway here's a quick video:

    https://youtu.be/TndWFUIQ_T4

    Hopefully suite the good things comes in 3 theme well enough, 3 characters, 3 kinds of obstructions

  • End of the game jam is meant to be the release of C3, so free users I think (don't quote me here), will have control within bounds of the free version which is probably the 2 layers, 50 events and limited exports, and subs should open at same time for the larger project users who want to sub to get full access

  • Tried just moving to touch and the ship going under your finger was crap on small mobile screens so had to have an easy way to move without covering the main object

    Subscription for updates is very open to abuse. Let's say one user on yearly subscription gets his 12 updates (1 a month), and user 2 who hasn't subbed in the last 12 months, pays 1 month sub and grabs the latest version then unsubs again. Getting the same end result as guy 1 but not really paying enough to support further development

  • Odd, loads for me

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AuShadow

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Member since 14 Jun, 2015

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