The_Funny_Guy's Recent Forum Activity

  • well no one made one so far so its hard to tell.

    But!

    Keep in mind that C2 is still in early stage of development.

    Get C2 and practice for now. Make some little games to get familiar with the engine and learn some cool tecniques. And wait for C2 to get more stable and gain more plugins/effects/stuff

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  • I hope you weren't disapointed!

    <img src="smileys/smiley36.gif" border="0" align="middle" /> <img src="smileys/smiley36.gif" border="0" align="middle" /> <img src="smileys/smiley36.gif" border="0" align="middle" /> <img src="smileys/smiley36.gif" border="0" align="middle" /> <img src="smileys/smiley36.gif" border="0" align="middle" /> <img src="smileys/smiley36.gif" border="0" align="middle" />

  • this would never sink if someone would finaly "stick" this thread.

  • hey isnt there some sort of gravatar but for sigs?

    if you are affraid of people upoading to large sig just make them resize somehow to match the correct hight.

    i remember seeing something like this on the web before.

  • i hope so. because i am no competition for Sol heh

    this guy pops something and its epic already.

  • This thread is making me nostalgia hard.

    thats why i avoid it. especialy as reading all this makes me wanna play them again.

  • actualy i have the exact opposite,

    i cant imagine a gamedev creating a cool game without loving the games. Its like a deef musician or blind sharpshooter. You cant be a cook without the taste.

    I love playing (some) games. And i totaly hate making them. Its a process so painfull that i actualy have to drink beer every time i work on my game.

  • Lately like everyone are making some sort of space sim...

    thats quite demotivating^^

    Especialy if i see something as cool as this and wonder can i catch up ._.

    Great work Sol!

    can i ask you some questions? some are in-depth.

  • having in mind that ME2 can be finished in less then 2-3days :P

    In terms of how many times ive played:

    Baldurs Gate saga and Fallout2. i am not able to name the number of times ive finished this game. Heck! i play both at least 3 times per year still, even when, at this i propably know more about them then its creators lol

  • ahh thank you guys. i am a clumsy GameDev ^^ i always lost this small little things that makes the whole structure calapse

  • I want to go retro-style with my game and have the cut-scenes be as a comic strips with sounds and stuff.

    This is also why i am looking for someone talented enough to be able to draw nice comic for my game =)

    Sadly - thats charity. I am not getting any money at this point and i dont know if this will ever change. So dont expect to be diffrent.

    The game is 2D top-down arcade spacesim rpg (woah!).

    Regardless if you draw by hand, tablet or mouse - i need the comic to be colored and fair quality(so paper scans are out of the question)

    Of course credtis for it goes for you. And if we'll grow to like each other you can become our team member permanently.

    If you're interested please contact me via mail + some examples of your work

    sadcatstudiobom@gmail.com

  • I have a tiled BG. But i want the texture to be randomly loaded on the start of layout.

    i puropusly named the tiledBG pngs 1.png, 2.png, 3.png... so i can use "Random(#)" expresion on them instead of using variable switches.

    The problem is i cant write a working expresion for this.

    i tried

    AppPath & Random(10)"png"

    but this doent work.

    AppPath & Random(10)&"png"

    AppPath & "Random(10)png"

    returned negative too.

    Anybody have idea how to write this correctly?

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The_Funny_Guy

Member since 3 Jun, 2011

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