Macbee's Recent Forum Activity

  • Thank you so much Ashley! It's perfect now!

  • Hi could you post a capx with the error on and I'll check it out for you.

    Wow, thank you so much for offering your help!

    I'm attaching a smaller CAPX where the same error happens: https://www.dropbox.com/s/a53df6cn0rnlj ... .capx?dl=0

    Apparently it happens because I'm applying a 2x zoom to the layer - and somehow tiledbackgrounds gets deformed when zoom is active.

    I'll appreciate if someone finds a way to fix this *without turning zoom off* -- because I want to make the main game running in a low-res layer while messages and a few other things would run into a hi-res layer.

    Thanks again and sorry for my bad English!

    EDIT:

    I've tested my game on my father's PC... And it's running perfectly with WebGL on.

    My video card is an Nvidia (GTX 450) and his is an AMD (Radeon HD 6450).

    I still don't understand what's going on.

    WebGL on (AMD):

  • Hi!

    I'm using Tiled Backgrounds on my upcoming game.

    They look good when WebGL is turned off -- but completely deformed when it's on.

    It only happens with the tiled backgrounds (sprites look good no matter if WebGL is turned on or off).

    WebGL off (NW.js):

    WebGL on (NW.js):

    When I test the game on Google Chrome it looks good even with WebGL turned on. However I need to make it run properly on NW.js (it will be an .EXE desktop app).

    Is there anything I can do to make the tiled backgrounds look good when using WebGL + NW.js??

    I want to turn WebGL on to make it run faster/better. Thanks in advance!

  • Thank you very much andreyin! =D

    EDIT: Approved on Greenlight, yay!

  • Friends, I'm creating this topic to announce my second game. It's called SKATEMASTA TCHECO and it's similar to the first one: A short, cheap and simple game.

    I love the "skate stages" of old games like Adventure Isand. So I decided to create an entire game with a character riding his skateboard (something common only during a stage or for short amounts of time on vintage action games).

    I'm in the beginning of development but I hope it's done in the next months. First trailer can be seen

    Subscribe to Construct videos now

    .

    I would appreciate if you can vote for it on Steam Greenlight. Hope you like it!

  • Beautiful and impressive! Congratulations!

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  • Thanks for your reply! I already updated "Tcheco in the Castle of Lucio" on Steam and the variable resolution is apparently not the tragedy that I tought it would be to players.

  • I'll take a look, thank you very much!

  • Looks great, just bought it <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Thanks! =D

    Version 2.1 now available - with many improvements requested by players:

    • Game now runs in the same resolution of your Windows OS (it used to run always in 640x480). Attention: You'll only get a "pixel perfect" look if your resolution is a multiple integer of 240p (like 480p or 720p).
    • Linear filtering is gone (many complaints about blurry images).
    • Screen noise and scanlines are turned off by default (these effects made more sense when linear filtering was used). But you can activate them if you like ("F6" and "F7" on keyboard / "LB" and "RB" on gamepad). Attention: Scanlines will only be displayed correctly in resolutions like 480p or 720p.
    • A new sound engine is used. Audio files are about six times smaller (without noticeable quality loss).

    Tcheco now can jump using "Space" and "up" on keyboard. The original key ("Z") still works.

    • You can reset the game ("F5" or "X" on gamepad).
    • Challenge is more balanced in some stages.
    • Error messages that used to appear after closing game apparently are gone.
    • There was a small lag between pressing a button and Tcheco's reactions (walk and jump) - but now it's gone. This is probably the most important of all updates. You'll see that Tcheco feels "less heavy" and it makes the game much more enjoyable IMO.
    • Dozens of little optimizations on original code.

    Get it at http://store.steampowered.com/app/377600

  • Hi!

    Short version:

    Is there a way to force a CC game to run in 640x480 resolution (without clicking "Fullscreen" option on Application properties -> Window properties)? I mean, change player's desktop resolution to 640 x 480 while he's playing.

    Long version:

    Years ago I've made a game and now I'm updating it.

    The old version used to run in fullscreen (640x480 resolution). But it lags a lot.

    I tought it was a limitation of Construct Classic (I even tried to port this game to C2) - but I see was wrong after trying TL22's alternative method. Now the control is precise, it feels like another game.

    This is a "faux-retro" title. It runs in 240p - so it looks "pixel perfect" only in 480p and 720p (exactly 2 and 3 times bigger). The problem is: most people now plays in 1080p - and a retro game like this looks completely deformed in this resolution (1080p is 4.5 times bigger). Linear sampling is way too blurry (many complaints from players about this) so it must run using point sampling now.

    I know that players can make the game run in 640x480 (using Windows' compatibility mode).

    But I'd like to know if there's a way to set it automatically wihtout using this or "fullscreen" option in "Runtime properties". Even a command line will help.

    Any help is welcome.

    Thank you very much!

  • Thank you very much for your replies, mystazsea and

    The big problem is: I'm not creating an original game - but porting an old one (so I can't change the position of the platforms).

    Years ago I've released my first game ("Tcheco"). It was made in Construct Classic and can be seen here:

    And "Tcheco" is an jump-thru extravaganza. They're everywhere.

    In this stage, for instance, there are 8 jump-thrus in the ladder + a few others in the background:

    I wanted to update my game (since I'm not 100% satisfied with it) and tought that would be a good idea to recreate it in Construct 2 (instead of fixing the old Construct Classic version). After all a C2 game could be exported to other systems and I could create achievements for Steam version.

    But after some weeks using C2 (20 of 65 stages are done) I honestly don't know what to do about this update.

    It plays like a prototype of CC's version - not an evolution of it.

    The main character keeps "teleporting" to higher/wrong places all the time. You can also avoid falling from platforms (if you go back fast enough after falling starts). I've sent current version to a friend without telling anything about the jump-thru problem -- but he noticed and mentioned it immediately after testing.

    I'll accept Aphrodite's suggestion and try to make my own jump-thru system (but I honestly doubt that I'll be able to create it). If it doesn't work I guess I'll have to abandon this C2 remake and go back to Construct Classic.

    Thanks again for the replies. Any new comments are welcome!

    Marcelo "Macbee" Barbosa

  • Beautiful!! Nice to see good CC projects still being made!

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