sved's Recent Forum Activity

  • Submit you clone to the Flappy Jam, open for entries until the 24th Feb.

  • Maybe you could put it there, with the others:

    http://itch.io/jam/flappyjam

  • Exciting news! What was initially a hobby on rainy sundays is now taking a life of its own! Thanks to all the people who proposed their services, skills and kind words... I now have two talented people contributing to this project!

    Wounds, best known for his amazing work on Kairo, will be creating the soundtrack and lead the sound direction of the game! He is a very dedicated person with great insights in storytelling and contributed a lot to shape my random bits of story into something meaningful.

    His albums can be found and bought here: http://wounds.bandcamp.com/

    And the first track of the game (WIP): https://soundcloud.com/wounds-sound-design/in-sooth-looking-at-the-waves

    C-7 is a well-rounded C2 coder/composer/designer who will design an interactive audio system to get organic tracks that change with the environment. He will also create the sound effects and give a greatly needed hand on the development of the game engine in Construct 2!

    His works can be found here: http://www.adamcreations.com/

    And you can try some interactive music loops yourself:

    http://www.adamcreations.com/sewer/

    http://www.adamcreations.com/minecart3

    and this one in environment:

    http://www.adamcreations.com/layered-music/

    Now we're talking! I will edit the first post of this devlog righ after this as we now have a team section!

    And some avatars, if you feel like accessorizing your forum posts with a red bird:

    <img src="https://dl.dropboxusercontent.com/u/61894646/avatar_burd.png" border="0"><img src="https://dl.dropboxusercontent.com/u/61894646/avatar_guard.png" border="0"><img src="https://dl.dropboxusercontent.com/u/61894646/avatar_smallbully.png" border="0"><img src="https://dl.dropboxusercontent.com/u/61894646/avatar_teacher.png" border="0"><img src="https://dl.dropboxusercontent.com/u/61894646/avatar_bigbully.png" border="0"><img src="https://dl.dropboxusercontent.com/u/61894646/avatar_smith.png" border="0">

    More characters coming soon!

  • <img src="https://dl.dropboxusercontent.com/u/61894646/cutforanim.JPG" border="0" />

    My little burd cut in pieces, ready to animate!

    (now heading to the Spriter plugin tutorial sections ^^)

  • Joannak Thanks! Now trying to put all these random places together.

    <img src="https://dl.dropboxusercontent.com/u/61894646/mapsooth2.JPG" border="0" />

    Maps are fun.

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  • I started to put all locations on a map to help visualize things. It's far from complete, but it really helps the world construction!

    <img src="https://dl.dropboxusercontent.com/u/61894646/world%20map.JPG" border="0" />

  • And more concept art, now working on how to link the sceneries together

    <img src="https://dl.dropboxusercontent.com/u/61894646/boats.JPG" border="0" />

  • FYI, when you copy and paste all the tutorials that you would need together, it doesn't work.

    So, concept art:

    <img src="https://dl.dropboxusercontent.com/u/61894646/bridge.JPG" border="0" />

  • Burvey I did got that comment before, but I still find my little burd cute, so I'm not sure whether to modify it or not. It looks less obvious with other characters besides, though:

    <img src="https://dl.dropboxusercontent.com/u/61894646/proportions.PNG" border="0" />

    I did reduce the head a bit but I may need to reduce it further. Though it's not a bad reference, I would prefer the character to be more original, and less "like something else"

    <img src="https://dl.dropboxusercontent.com/u/61894646/burd%20idle.PNG" border="0" />

  • Ethan Thanks!It is a solar array, and specifically a circular one, to work with a molten salt solar plant.

    <img src="http://cdn.physorg.com/newman/gfx/news/hires/2009/solarpowerge.jpg" border="0" />

    I was looking for power generation installations that could look like a modern Stonehenge to our descendants, and these fit quite well! I will implement a top view of the installation in the storyline, one way or another, because they do look very mystical ^^

  • Doing some environment concept when things don't work my way in C2 (and that happens quite often ^^ )

    <img src="https://dl.dropboxusercontent.com/u/61894646/templeoflight.JPG" border="0" />

  • Working on bringing places of the past as places of power in our far future... ones that could still work after so many years.

    <img src="https://dl.dropboxusercontent.com/u/61894646/templeoflight.JPG" border="0" />

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sved

Member since 15 May, 2011

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