sved's Recent Forum Activity

  • I think the whole forum is geared towards tool use rather than community feedback, or group building.

    And well, life is not easy for newcomers. Not to say that there are not lazy people out there, but try to put yourself in the shoes of a newcomer and look for something you need in the 'How do I' section, you'll get what I mean.

    I'm still a beginner with the tool and I found the manual to be a pain to read, the tutorials/template are badly labeled and difficult to scroll through when experimenting with the software. They are usually not compatible with each other, can't be pasted together or combined without making horrible problems... the exports are still obscure so testing is difficult. And if i have a specific issue, the search is giving me few hundreds results i need to browse through. There might be plugins I could use but there are so many of them that I would need to keep a notebook just to keep track of what I did install, and what do these thing do.

    So yeah, people write posts because that's the most straightforward thing to do. Maybe a FAQ directly on the beginner section of the forum could help?

    And regarding less people posting, the separation of complete games and in progress is a great add, now it would be up to everyone here to do goodwill and comment on few devlogs they like every week to propel the community forward!

  • I just finished Deathspank, and if it was becoming repetitive towards the end, the dialogue and silly quests made it quite enjoyable.

  • Most of us do play games besides creating them, feel free to share which game you are playing or have just finished, and do tell what you think about it so far!

  • Pokemon is one thing, but the theme is strong enough to be carried on many ideas:

    • A Professor Layton style where you go from people to people and solve their case through small puzzles
    • A Phoenix Wright style where you solve one big case through hints and methods
    • A tower defense that takes place inside the body, fighting virus invasions
    • A Diablo-like in the body where you use drugs as elemental attacks against sicknesses
    • A rhythm game where you need to create chemical combinations to synthesize drugs

    ...

  • Oooh replies! I didn't see these!

    rainbite Very glad you like the style! The main challenge is to have interesting things to do or discover in empty landscapes!

    philip Atkins Thanks, animations are on the way. I'm working on them when I have time, but as I am a total beginner they take LOTS of time. I need to get how Spriter works, realize my file was not properly set up, start again my character cut, redo the whole work... not easy, but getting there!

  • It would have been so much better to adapt this than the plastic skull...

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  • You could also post on itch.io

  • What's the condition of failure? Can you win? How fast would it be? What are the possible things that I, as the player, can do?

    • Player is using anticoagulant on migraine
    • it's very effective!

    That said, the idea could work and it could take many forms, you could do a RPG, a tower defence, a stealth game, a beat'em up, a puzzle game... whatever you wish. The less literal you are on the drug part, the better it would work, but it's the number of factors to take inconsideration and how to represent them that would be daunting.

  • There is no reason to favor one, you should use both for what they do best.

    For example I automate scripts in PS to get a batch of reference shots, port the images over to Illustrator, draft up forms, paste them back to PS for effects, hue and contrast tweaks and paste back to Illustrator for page layout... and so on.

  • Me too!

    https://www.scirra.com/forum/viewtopic.php?f=148&t=93066

    Actually it may be easier to move everyone to 'in progress' first ^^

  • C-7 Or you could capture some Gifs right now with LICEcap!

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sved

Member since 15 May, 2011

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