Look at the previous example... same principle
It works pretty good for me, even on my shitty pc at work... ;D
See my cube armada:
Some texture loading problems (wireframe cubes) and it seems they are all created at less than 0,0 instead of the coordinates you specified in the events...
See attached file... simple
You guys haven't seen anything yet.
But for now, my vote goes to Penelope too.
Schoening if you need testers send me a PM
I really liked the 3DBox in CC but this Plugin has the potential for alot more...
I'd personally love to try and make a game like Kurushi aka intelligent cube with this
Develop games in your browser. Powerful, performant & highly capable.
lol... so...yeeeeeeeaaaaahhh...
NOW GET BACK TO WORK!
This looks great! 3D objects would be a great addition
Sorry guys, totally forgot that i wanted to post the source and scripts <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">
Here it is:
https://drive.google.com/file/d/0BwK9oy ... sp=sharing
The files from ParticleLabExport need to be placed on the webserver next to the exported ParticleLab Project.
I had no time to clean up the c2 project but this is the latest version that i have.
Simple enough:
https://docs.google.com/file/d/0BwK9oya ... edit?pli=1
Gore = Win, however, why not have a simple toggle option like i have in human minesweeper?
Check:
Hmm... nothing too special imo...
Ragdolls / Physics Objects
LOTS of particles
Sprites changing frames / animations based on impact type
Member since 9 May, 2011