Ize's Recent Forum Activity

  • I've been playing around with Construct 2 at work (;D) and have made this small test:

    dl.dropbox.com/u/45711709/test.capx

    Click on any of the red circles, they should disappear and spawn 4 new "shockwaves" which in turn should then destroy any red circles they hit and those should then spawn 4 "shockwaves" again...

    If i click on the first circle all is fine but when i click the second and the shockwaves hits the circle to the left of it for example it will only spawn 1 new shockwave for some reason :(

  • Cool Idea :)

    Just bought my licence and hopefully i'll be able to enter with something decent :D

  • reminds me of rick dangerous on amiga

    pretty cool

  • Very basic... but it works

    <img src="http://i.imgur.com/mVZz4.jpg">

    I forgot to hide the edge detection helper in the screenshot...

    Dl: http://s000.tinyupload.com/index.php?file_id=06710139332190645876&gk=leasing

  • book = png with black background

    the S S lines are imported as a jpeg in 127 x 128

    the selected lines are drawn in the editor at the shown height and width... as you can see the layer preview shows the same corruption as the imported png image

  • well the new version starts now but the error is still the same... corrupted graphics on non power of 2 images

  • already answered

    im on r1 right now

    i get the same error as with the r1.1 release... side by side error...

    do i need any files from the r1.1 release?

  • little update

  • it would be nice if it's a simple fix like this

  • just noticed another little thing which might help track the bug down:

    the layer thumbnails are also affected by the same graphics corruption...

    http://i.imgur.com/4R9lR.png

    and i don't know if it has something todo with it but it seems that the MASK-Effect is broken too

    i've tried to build a health / magic meter with masking (wanted animated blood & mana for health)

    for me it doesn't mask anything at all

    i've also tested this with the scrolling text example here:

    it doesn't look like the image for me, instead it shows the whole text without masking it

    maybe someone else with a geforce could test this

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  • really early prototype for my "game" ...hopefully

    the gesture recognition is heavily based on R0J0hound's work... i've just extended it

  • Well im on Windows 7 64.

    When i import the image into the editor it looks fine... when i close it and the sprite appears it's corrupted.

    And the exported Games also have the graphicscorruption.

Ize's avatar

Ize

Member since 9 May, 2011

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