bclikesyou's Recent Forum Activity

  • Nagval333 Sorry about that. The YT link was for the music videos that the game was based on.

    byondisoft Thanks for trying it out! I appreciate it! And yeah, it's gotten some comparisons to Megaman. Don't mind that at all

  • sielxm3d thanks!

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  • Awlrighty! I played through the demo and here comes some comments:

    • Music is awesome!
    • Right shift as a gun key is not a good choice. I died a few times because of the sticky key window popping up.
    • For movement, I know that WASD is a popular and used one but it makes my wrist hurt after 15 minutes. That is just because of the positioning of W
    • There is a good difficulty. I died a few times before I reached the Foreman and had to re-start twice. Mostly because I had a wrong approach at the towers that wake up in RAE's proximity.
    • The tools that give more health are sometimes behind a bit too much trouble but once I thought of a few moves, I got better.

    I look forward to more of the story

    Thanks for playing the demo and for the recommendations! I plan to make the controls customizable for the full release as well as 3 difficulty settings.

  • The demo for A Small Robot Story is now available! Feel free to give it a download and let me know about any issues.

    Get the demo here: http://bclikesyou.itch.io/a-small-robot-story-demo

  • The demo is up on itch.io! Please try it out and let me know if you run in to any serious issues. Thanks!

    http://bclikesyou.itch.io/a-small-robot-story-demo

  • Stickers!

    And the demo will be out tomorrow! I'll be sure to update this thread...a few times

  • The wrapper that scirra uses is open source. If Ashley or the other devs found a problem in it, a bug that affects the export, they could indeed propose a patch. Since of it's open source nature, nw.js also gets bug fixes and development from other projects that rely on it.

    The only case where a fork would be needed is when scirra's wrapper needs code that makes it compatible only with construct2 and breaks for the other communities.

    You go solo on the wrapper and then what? Suddenly you have only scirra developers working on the wrapper and all that open source community gone - your wrapper is actually being developed slower than nw.js since much less people are working on it, only C2 community using it.

    So I dont understand why so many folks want scirra to make another wrapper instead of using and contributing to an open source one.

    To give up on that in exchange for what? What would be the advantage of having another wrapper project developed solely for construct2, that is close source?

    Thanks for clearing that up!

  • I dont want to promote this thread really as it has been done to death. Just one point i would like to make is this. At the moment we rely on NW.js for the desktop. Now i know the latest version 13. whatever is still in beta so we can expect problems, however it would be really positive if Scirra could somehow create a Fork or even produce their own wrapper. Exports would still be HTML but at least we wouldnt be tied to a third party for the desktop. NW.js has been in beta for ages and who knows it could be dropped at any time then where would we be?

    As far as i see this is not a request for a native export, rather a Scirra controlled wrapper.

    I'd love to see a comment on this as well. Maybe I'm naive and don't understand how much work goes in to NW.js but Scirra making their own wrapper seems like a good idea...

  • Alternatively, if you don't mind plugins.

    https://www.scirra.com/forum/plugin-updated-layouttransition-v1-2-layouts-transitions_t129279

    +1 for this. I LOVE this plugin. Did exactly what I wanted it to do. No issues on nw.js export either.

  • You have to manage changing 3 parameters. Jump Strength, Gravity and Max fall Speed.

    If you already done your work and want to change them to match the same platform but want to slow down the jump, you can use math to calculate you new speeds.

    For example, If you already have these parameters as following:

    Jump strength = 650

    Gravity = 1500

    Max fall Speed = 1000

    And want to slow the jump into half of the original speed, you can re-calculate them as following:

    Jump speed = 650/2 = 630

    Gravity = 1500/(2^2) = 375

    Max fall Speed = 1000/2 =500

    If you want to reduce into the quarter of the original speed. It will be as following:

    Jump speed = 650/4 = 162.5

    Gravity = 1500/(4^2) = 93.75

    Max fall Speed = 1000/3 =250

    Hope this will help you.

    Thanks for the help! But either I'm not understanding this correctly or are your maths off?

    Because for 650/2, I'm getting 325.

  • I want my jumps and falls to feel a bit "floaty" without affecting my jump height. Which attributes in the Platform behavior should I mess with?

    My levels are all laid out and I'd hate to go back and fix a ton of jumps. Making a basic platformer.

    I'm asking because I'm at work and not in front of C2 right now.

  • I'm going to reference this tutorial in regards to your OSX issue.

    Export your nw.js folder. Don't do anything to the files. Network your pc and mac machines together. On your mac, copy the files from the PC to the mac. This should allow you to run your program. I recently exported my game, zipped the OSX folders, uploaded them to google drive and then downloaded them on my mac. Game wouldn't run. Got to do it the other way.

    In regards to nw_elf.dll missing, I have no suggestions other than reinstalling nw.js.

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