AmpedRobot .capx ?
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Nathan I agree 1.4.0 was perfect, ludei needs to learn his mistakes.
60*dt as 60 seconds at fps, it would translate Self.X+1
180*dt translates Self.X+3, deltatime would help to mantain object do not skip the movement when fps changes.
Variables are NOT objects, you only can change their values.
jayderyu They were more active at expos and conferences than development of CocoonJS...
jayderyu I already sent my games (.zips) to ludei dev support that they requested me, now they aren't replying my email anymore.
jayderyu I agree with you, they claimed they would accept our critics but didn't.
Would you contact to ludei what happened about the peformance with version 1.4.1.? We basically need the answers
A workaround, try to smaller resolution like 300 x 200, they could give you better fps, ludei won't reply my email why 1.4.1 when performance is worse than 1.4.0
GeometriX oh, nice formula, I'm sorry, sometimes I get distracted when I work, anyway thanks for clearing that!
Member since 8 May, 2011