Joannesalfa's Recent Forum Activity

  • Yes it does, I tested it on my iPod 4 with safari, a platform game with a lot of tiles with 2 tilemaps 1 for show and 1 for block collisions, no lag.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Equinox80 You're using 3rd party plugins, aren't you using official one? the new beta comes Tilemap plugin

  • Equinox80 Do you have a .capx? I'm going to help you.

  • Hello, the tilemap is awesome, is it possible to treat each individual tile as an object and not the entire tilemap on the future?

    <img src="http://www.taylorclark.co/wp-content/uploads/2013/04/picard.jpg" border="0" />

  • Knifegrinder 404 error is easy to fix, it's about to find correct path. That's all, I have a lot of pendings to do while I'm making a tutorial.

  • PixelHero why bother to get 2 extension such as playmaker and uScript?

  • jayderyu You can see this video how visual programming works, it doesn't show how to write the code.

    vimeo.com/78336853

  • nope, While Goo has a statemachine that let's you use some levels of visual programming. You will need to get your hands dirty on a lot of fundamental levels.

    Even the first tutorial is getting the developers to jump right into the code.

    http://www.gootechnologies.com/learn/engine/tutorials/hello-world/

    The demo's only show the basic of the 3d layout. watching closely at the statemachine the statemachine is exactly that. A state of basic representations of motion, colours, reflection.... so on etc.

    You won't really be able to build a game with just the statemachine.

    If you want a 3D with minimal programming. Unity + Playmaker is still your best choice.

    jayderyu Goo offers 2 things: Goo Create and Goo Engine

    Goo Create offers editor with visual programming.

    Goo Engine offers for programmes to write the code whatever they want.

    You're talking about Goo Engine.

  • Aphrodite

    This is not normal "Save Data", it's more like storing objects in session I don't think it could cause the problem with old and new elements because we use session, however it depends on your game design, when quits the game, clear the data of session but mantain the whole game if you use normal "Save Data" with slot of player.

  • http://www.gootechnologies.com/

    You can make 3D games with WebGL without knowledge of writing javascript and gl shaders, you can use visual programming like C2 does, it's different, it's worth.

  • Aphrodite Did you mean about the frozen region?

    http://spelunky.wikia.com/wiki/Frozen_Region

    Yeah, it's kind of it, but if you played GTA, it has huge open world, it has a mechanic is called "Draw distance" when a player goes to reach the distance to load the new models and props, then destroy the other models and props which are out of distance. I think Save to Object would be an important feature for the open world. Based plugins by Rexrainbow's plugins such as Sprite Bank and Instance Bank.

  • Since I could reuse the official save/load feature in saveloadstatus plugin, it might be better to rewrite instancebank with reusing official save/load to support more save-able obejct types, include behaviors.

    But I do not have time now, sorry. <img src="smileys/smiley19.gif" border="0" align="middle" />

    rexrainbow I would pay you $$ if you have time to make it.

Joannesalfa's avatar

Joannesalfa

Member since 8 May, 2011

Twitter
Joannesalfa has 3 followers

Trophy Case

  • 13-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • x2
    Coach One of your tutorials has over 1,000 readers
  • RTFM Read the fabulous manual
  • Email Verified

Progress

19/44
How to earn trophies