Joannesalfa's Recent Forum Activity

  • No

  • You know every iPhone, iPad and iPod using Safari does not have the ability to download files. The reason for this is that the iDevices themselves do not give the user access to a normal file system for file storage as you have on a Mac or Windows computer and so there is nowhere to "save" the downloaded file.

    You should use server-side to upload their canvas as Base64 to write PNG files on your server, so they can save link, also it works with twitter and facebook.

    If the user wants to save this screenshot, you give an instrucction how to take a screenshot while pressing both buttons, it automatically saves the screenshot on its local disk.

  • Noncentz705 Thanks for your time, I really appreciate your help, I would like to request a last thing.

    I'm having a problem how to set expression properly in javascript execute

    "JSONResponse.innerHTML = '& AJAX.LastData' "

    I got returned was:

    & AJAX.LastData

  • I would be happy to sell you my .capx including PHP, it's working after all. Your price is fine.

  • Ashley You should get a sh1tty generic android tablet to test before you do judge of ignorance.

  • Katala Does it work yet to play sound from external folder?

  • Noncentz705 Sorry I annoyed you, I couldn't figure out about 'callFunc', I've spent like 3 hours figuring out.

    About return values,

    Well, I've done this before but I'm not sure if you understand what I'm saying, let me explain better, when the page has <input> button IS NOT INSIDE of C2 canvas, click button to destroy a sprite. I don't know what's event or condition to get onclick(); from HTML elements are out of canvas.

    Does it make sense?

  • IntelRobert Thanks!, it has been hell without this support for ads, IAP and other services such as phonegap plugins.

  • Noncentz705 I understand but isn't possible to get return from id_name.click(); to this C2 Canvas?

    By the way, are you refusing to share your .capx what you did in this screenshot?

  • Noncentz705 Sorry for late reply, I've tried about getting and setting variables worked like a charm.

    About callFunc, well it seems breaking because it seems different than another code callFunc you posted it because I can't get this code because last "}" is missing, would you mind to post .capx instead of complicated format?

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  • Memory usage is depending for images.

    If you use cloned sprites (duplicated frames) may take double memory usage.

    If you use bigger images may increase memory usage.

    If your canvas is upscaled than fixed windows, it adds more memory.

    You should design your workflow to keep good memory usage for reducing and reciclying animation frames, small images, one sprite for all animations states, composing scene with props with different properties like opacity, size, angle, etc.

    Otherwise, if you plan to have million of animations, Spriter is solution.

  • Noncentz705

    I've followed your instructions and I made it:

    http://www.powerupware.com/callback/

    -Change <p> worked like charm, is possible to manipulate var Variables like:

    var x = "Idle"

    to

    var x = "Done" ?

    -About Callback, there another <script> is included from your code and added a function in project:

    and added <button> in outside of canvas, I was unsure that you told me.

    I clicked both and they don't anything, isn't there a way to add alert(); ?

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Joannesalfa

Member since 8 May, 2011

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