Joannesalfa's Recent Forum Activity

  • It's called float number, use integer.

    int(variable)

    floor is not integral, it' s opposite of round.

    Tom Good, thanks for letting me know.

    Tom

    One question, wouldn't you mind to add comments in product page? sometimes comments are useful to prevent duplicated bug report, show extra instructions, feedbacks and have nice suggestions.

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  • R0J0hound QuaziGNRLnose Thanks for letting me know!

  • R0J0hound

    Sorry for bothering you, I've used your floodfill method, would you mind to help my problem?

  • Hey Guys, I'm having a problem about chain reaction, basically I want to connect all same colour bubbles to destroy when are connected.

    This .capx actually can destroy all same colour bubbles while they aren't connected.

    Instructions:

    You can play as you can understand how it works.

    Then Press E to activate one colour bubble to shoot and connect togheter until 3 bubbles are matched to destroy.

    There are 2 screenshot:

    After press "E", then shoot 2 bubbles in left and shoot one bubble in right, now shoot another bubble in left, it works fine as it's connected.

    The problem is if we do 2 bubbles in left and 2 bubbles in right, then shoot to left or right, it destroys all bubbles while is not connected, it's broken, I had no idea how to fix. There a group about chain reaction in .capx, forget other events because aren't related to chain reaction.

    Would you help me?

    Thanks!

  • Ashley Look at Noncentz705 fulfiled the problem, although it is possible, still needs improvement, also it helps for iOS scaling fixes.

  • Ashley bump

  • megatronx It's not related to C2 editor, it happens when you double click node-webkit.exe it takes like 15 seconds to run the game.

    Game Dev Tycoon was like damn 5 seconds.

  • shinkan Oh really? I didn't know, it seems I'm using old version of node-webkit... ugh! Thanks for this note!

    Besides, the startup time is bothering me a lot

  • There a real example, Game Dev Tycoon takes faster startup because resources folders are separated from .exe, if you have this game check this directory out.

    Proof:

  • Let's being realistic...

    It's not professional to have more than 80 mb in .exe to run, it could take a lot of time to start up, possibly, it won't run on some computers.

    Stand alone executable is stupid idea to deploy videogames with big resources inside of .exe.

    Image, Media and custom folders should be separated from .exe, I'm not sure it can load external like sprite images, audios, etc. very similiar to HTML structure, Im not talking about AJAX or Node-webkit filesystem, it's C2 engine that we cannot set path to load sprite sheets.

    Isn't possible to separate folders from nw.exe?

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Joannesalfa

Member since 8 May, 2011

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