Joannesalfa's Recent Forum Activity

  • R0J0hound Actually, I've fixed first gif, I really don't want to waste your time, how I did fix about chain reaction was change action Set position detector to gems from While loop to For each and changed collision polygon, it worked to prevent irregular chain reaction.

  • R0J0hound Sorry, I don't follow about your #1 as hitting a ceiling... with updated equation from your .capx, still same result.

    There an group of events that are part of your floodfill that rarely ignores match 3 like the #1 gif.

    More details about snap, also I've changed the snap equation from your .capx and I got same results:

    Actually I don't think snap to hex grid isn't a big issue but chain reaction is, I had no idea implement to pick the nearest grid sprite but I did instead of On collision, it wouldn't work after all.

  • R0J0hound

    Hi again, I hope you are fine, actually I'm frustrated about chain reaction, I did 60 hours of playtest and I found something irregular I've created 2 gifs to understand you better.

    1. Try to shoot in order target like that gif, sometimes when bubble is snapped, then execute a floodfill which is created by you, it's rarely ignored and won't do chain reaction.

    2. Using snap which is from your older example about bubble shooter, sometimes to snap between the walls, it goes to out of window.

    I was trying to figure out with some intentions but got no results, would you mind to help me again?

  • I've tried to use AJAX via cocoonJS launcher and it worked because it depends on server side.

    CocoonJS doesn't have own domain, so it's not allowed to get resources from other servers.

    My php script should be:

    <?php
    
    header('Access-Control-Allow-Origin: *');
    header('Access-Control-Allow-Methods: POST, GET, OPTIONS');
    header('Access-Control-Allow-Headers: Content-Type');
    
    echo 'Got it!';
    
    ?>[/code:pw5w5zwf]
    
    If it doesn't work, depending on your server, let's try another solution:
    
    [code:pw5w5zwf]<?php
    header('Content-type: application/json');
    $url=$_GET['url'];
    $json=file_get_contents("http://www.yourdomain.com/text.txt");
    echo $json;
    ?>
    
    [/code:pw5w5zwf]
    
    It's basic JSON-P, it worked everything if we couldn't get cross-domain.
  • If it doesn't work with cross domain settings, you should try with JSON-P

  • u_u thanks

  • Ashley I would like to know about third party exporter.

    Is possible to create own exporter?

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  • According to his page:

    [quote:1r4t8mzd]Finish testing pixi.js and phaser.js. Try three.js as well. And by popular demand, Construct 2. C2 won't be easy because it's not open source, which means it will be harder to debug.

    I thought IDE is closed source, I'm not sure about HTML5 exporter, I wonder how we can encourage him.

  • ThunderZ you can use your HTML5 games to replace assets inside of APK, you can test it, it worked with Phaser and Pixi.js, but it depends what you have implemented the mechanics.

  • Um what?

  • ThunderZ Got links how you got 60 fps from your tests?

  • Yes, we don't need to scan directory, just make a list of names with correct path and get each one.

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Joannesalfa

Member since 8 May, 2011

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