Joannesalfa's Recent Forum Activity

  • or this

    <?php

        $facebook = new Facebook(array(

          'appId' => $initMe["appId"],

          'secret' => $initMe["appSecret"],

        ));

        $facebook->setAccessToken($initMe["accessToken"]);

        $user = $facebook->getUser();

        if ($user) {

            $user_profile = $facebook->api('/me');

            print_r($user_profile["email"]);

        }

    ?>

  • your facebooklogin.php doesn't come his e-mail.

    I have no experience about facebook API, i guess it comes a SDK for PHP

    there a snippet you may test it:

    $loginUrl = $facebook->getLoginUrl(

    array(

        'req_perms' => 'email'

    )

    );

    echo '<script>top.location="'.$loginUrl.'";</script>';

    die();

  • Joannesalfa - you can probably get by OK testing your game on Safari using Preview-on-LAN. Once it works there it should be straightforward to wrap for the app store.

    I know why C2 rules for introducing LAN preview, to be honest GameMaker is just a great waste of money, so it requires to get certificate from Apple iOS developer program that costs $ 99 per year, it really sucks and im not interesed my wallet gets r4p3d to test my games before to publish for overtime.

  • Thanks for clearing it, you should to make Tour apps for mobiles, you may earn a lot of money ;)

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  • I think it all comes down to what you want to do. Currently If you want to make games as a hobby/small money/prototyping, then C2 is a good tool for that, but if you want to develop for the mobile devices and for real money then Game Maker Studio looks like a good deal for that.

    Having native export to Android and iOS is a big thing and $298 is not much for that.

    AppMobi costs $100 per year and is limited to 5 apps/year.

    I like Construct2 and I believe it has a chance to become standard software for HTML5 along with something like Spaceport.

    I do have faith for CocoonJS and I really hope it works. I currently don't have a wireless connection, so I can't test their launcher.

    Well, you can't test iOS games until you pay 99 $ per year to test the games in Game Maker Studio, dammit Apple. Also there a lot of requirements to develop iOS game than Android. So PC can't do anything...

    Blame Apple.

  • Oh i see, how did you disable radar and zoom feature on safari mobile?

  • does any body know how i can control the scroll to speed?

    have a look at my capx example

    i want to slow down the speed of the arrow as its controlled by the mouse

    its to inaccurate at the moment

    Here is http://dl.dropbox.com/u/76227787/MouseSmoothScroll.capx

    You can change dt number, 0.1 to 1 are slower, so 10 is not so slow, then 30 is really faster.

  • Nice one! :D, it looks promising!

    In my iPod Touch 4 it has panorama, but it shows no Radar and auto zoom.

    I guess appMobi may help it.

  • I'm sorry, i really don't understand you...

    I pressed space bar many times that resets the layout 1, it so there a text Score is increasing number per second. Global variables cannot reset until you should to do:

    System: set "score to 0" when you press space bar.

    Please explain what is exactly variable you cannot find

    Or...

    Perhaps maybe you uploaded a wrong .capx

  • I was waiting to get CocoonJS launcher in app store because it's getting to be approved soon... (sigh, apple employees are slowers).

    I need to test performance on my game in my iPod tocuh 4

  • I always trust Scirra, it's worth than anything for some people who have no knowledge in programming.

    Potato

    We call it "Hybrid", it's a fusion bewteen web technology and native app.

    About the speed, it depends, if you plan to deploy a game for Android, use CocoonJS, otherwise, if you plan to deploy a game for iOS, use appMobi.

  • Pressing Space bar, then move mouse so you can easily navigate the layout editor.

    If you want zoom, then press CTRL and use mousewheel to do zoom in and zoom out

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Joannesalfa

Member since 8 May, 2011

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