Joannesalfa's Recent Forum Activity

  • With appMobi I did the same thing on my Galaxy S2 running Ice Cream Sandwich (4.0.4) and I get Black Screen too.

    http://forums.appmobi.com/viewtopic.php?f=11&t=1261

    I think they don't support all Android versions.

    I tested the same project on my Galaxy Ace (Android 2.3.6) and it worked perfect.

    I'm sure I've read Android support for 2.2 version somewhere but I can't find the link on appMobi's page.

    That's complicated about Android versions... my version was 2.3.1 and got black screen.

    <img src="smileys/smiley11.gif" border="0" align="middle" />

  • I tested this game without DirectCanvas, it worked very well, do you think you can update your plugin to work with DirectCanvas? maybe you should to contact Ashley or appMobi devs. I'm glad to help you if you need.

  • Hello, i would like to report the issue for mobile platforms.

    I tested a game using your sprite font with my iPod Touch 4, the game freezes.

    I exported with appMobi, i had no idea how to fix. Would you need my project files to test?

    Edit: It's exported with DirectCanvas

  • Does DirectCanvas from appMobi work for Android?

    I tested the game with XDK, then i exported APK and installed on my android, but it shows black screen.

    I noticed DirectCanvas already supports Android

  • I'm curious about AppMobi may have hidden costs

  • Better Mobile support :)

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  • There a workaround you can set infinitely scrolling background without offset in C2

  • There is something bothers me a lot...

    My gamepad is Perfect Choice PC-120391 includes vibration, it's USB Network Joystick Driver, this design looks like Playstation gamepad.

    I tried to enable my Gamepad using chrome://flags, but it didn't work and sometimes it says needs to be connected.

    I went panel control to test my gamepad it works very well, BUT it didn't work on HTML5 apps.

    Do i need report to Chrome and Firefox?

  • Nice, does it take a long time to release your plugin?

  • Nice!

    It makes me wonder did you receive early SDK for OUYA?

  • Good, i think it's enough, do you need a help? i can use simulator to test and i make icons

  • I can help whoever decide to work on the plugin with my device, I have a 16gb playbook and right now I'm working on a game that can use some of those APIs...

    Nice, i'm glad you can help, i have a question, Playbook 2.1 will be changed to BB10 when they release new phones which use BB10

    Do they change API?

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Joannesalfa

Member since 8 May, 2011

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