Joannesalfa's Recent Forum Activity

  • If you set arrow keys for a longer width or height canvas affects scroll bar page, it could annoy us when we press down arrow that move scroll of the page.

    Is possible to add project options like "Prevent scrolling with arrow keys: Yes or No" ?

  • You need Visual Studio 2012 after you exported win 8 app from C2. When you open .sln in visual studio, it converts a WinRT application and ready to publish on windows store but you need to pay a fee.

  • There 2 differences:

    Manual implementation by ROJOHound can work on mobile devices, i tested CocoonJS, but still lacks the features.

    Plugin Sprite font developed by Mipey offers the great features using new line, resize, etc. but it doesn't support for CocoonJS and appMobi.

  • I'm still unaware how to add new line

  • Camera Transitions would be awesome, if there easing, unstabilize camera, etc.

  • Nintendo hates HTML5

  • Also i got a javascript error when i added "Set scroll smoothing" i left blank in field and it appears "Use{1} smoothing" in event list.

  • Nice! That's some advanced camera tool.

  • Nice, i can wait for r106 before to continue my projects.

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  • Is that dead ?

  • > Let's compare my .capx which is a bug cannot play animation while press down arrow.

    > Mine works perfectly fine. I have full-blown animations for each arrow key that is pressed. I am using the latest beta version, too.

    >

    >

    3 questions...

    Did you change "From Beginning" to "From Current Frame" ?

    C2 32 or 64 bits?

    Does animate when goes to up, left and right? it shouldn't animate except the down way

  • Ha, Im sure they arent planning on using 2d graphics but I agree they are extremely vague about the actual details of the game.

    Wizardry 8 is an 'old school' rpg in a 3d engine. Old school Rpgs normally have huge learning curves. I remember playing fallout 1 for the first time... I had no idea what the hell I was doing. After an hour or so I was figuring things out though and it was extremely satisfying.

    These days it seems most people have next to no patience for games, they are used to playing games that hold your hand whether you like it or not. The games that are too hard or dont explain every detail risk being shunned immediately by this crowd. (I might have learned this lesson the hard way).

    Maybe Return of Daikatana

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Joannesalfa

Member since 8 May, 2011

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