Joannesalfa's Recent Forum Activity

  • vee41 Ok, i think it's enough, i would like to send you a PM, there is something special that i might need a help, i'm not asking you to make a game for me, i'm looking the best practices.

  • >

    > Do you think we can create new instance variable as "Impact Frame" we type 2 in value field which is related to impact frame?

    >

    >

    Yes, if you have different animations with different impact frames you need to change the action: Wait(Harvester.GatherSpeed/Harvester.AnimationFrameCount)*3

    Change the *3 to whatever your impact frame is, should work. You can have it as instance variable as well if you have separate animations with different impact frames.

    vee41 Honestly, i'm getting a headache for this. The biggest problem to determine the number of frames and each frame speed.

  • vee41 Thanks for your reply! :)

    I've checked your sample, that's not flexible tought what happens if you add extra cooldown frames?

    Actually we have 4 frames for Harvester, then duplicate last frame, duplicate another 4 frames, in total 8 frames. It altered the impact time. The observed result was it can impact by some cooldown frame, not frame number "2"

    Do you think we can create new instance variable as "Impact Frame" we type 2 in value field which is related to impact frame?

  • Try it google.com/intl/en/chrome/browser/canary.html

    If your controller doesn't work, you should file a bug to chromium team

  • vee41 i'm sorry to bump

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  • Dieck

    "Would it be more appropriate to use a Dictionary or CSV object to store the individual object state including UID and then reset the sprites from that structure?"

    It depends on you, too. This instance bank could be replaced by dictionary and event sheet.

    Or you could save one instance into instance bank, then pick the JSON string and put it into dictionary.

    instance (sprite) -> instance bank -> dictionary

    So that you could load instance as you want from dictionary.

    dictionary -> instance bank -> instance (sprite)

    Would you make an example how to use dictionary for specificed instances using private variables to do not load ALL instances, only it can load some instances?

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  • Do you think can you manage creating and destroying objects while is on-screen?

    I don't know it may work using Array to memorize every objects each layout in C2 editor, then destroy everything are not on screen in runtime.

  • Can you do curves, been playing with it and looked at your videos but i can't figure out if you can add curved vertexes? Or make vertex curved (bezier)

    labithiotis specifically you can make an arc with more than 30 vertexes

  • vee41 It looks nice tricky!

    I'm not sure this is flexible enough, my idea is supposed to be like

    Frames:

    1 - 2 - <font size="4">3</font> - 4 - 5

    bolded 3 causes impact to another object.

    Otherwise 4 and 5 are cooldown frames.

    We can add new instance variable like "Impact Frame" value is 3 compare frame animation

    Is complicated to do it?

  • Bump, anyway i'm going to research to modify HTML tag canvas with CSS and some script to make it fullscreen to cover the whole screen.

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Joannesalfa

Member since 8 May, 2011

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