LittleStain's Recent Forum Activity

  • Wouldn't using move at angle work?

    depending on what you use the expressions for..

  • So how should the dmx-software know a key that isn't being pressed is virtually pressed inside another program?

  • I do not understand what the simulate keypress would do in this example..

    There don't seem to be any actions attached to the keypress..

    Maybe I don't understand, but..

    If the other program runs at the same time and needs a specific key pressed, why not press that key?

  • Actually think I got it working, sort of..

    It uses a combination of alpha clamp and alpha threshold (download from forum)..

    Only places where none of the lights shine have shadows..

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  • I was talking about the effect Alpha-threshhold, downloadable from the effects-part of this forum, but trying to create a capx to show the effect I've hit some bumps..

    I'm sure it can be done, some way, but I don't have the time trying to figure it out as I'm working on my own project...

  • You seem to be using a plugin (probably one of the cordova ones) to do the things you say..

    It might be this plugin has a function to get to the actions of the home-button from the game ..

  • Don't really get it. Which variable and can I attach a variable to a keystroke?

    Thanks, I'm A beginner

    hELD

    If you don't get it, I don't..

    You want to send something to another application, you say..

    That message should be set to the keystroke, but not the key touched, but another one..

    Instead of "the message" (I have no idea how you are going to send it) I set a variable, so you can send the variable as a message..

    Create a text variable and you see, you can set it to another letter as you wish..

    You could also create a text-object and use that instead of the variable (or just to show the variable so you can see it works)..

    If this isn't what you want, please explain in greater detail..

  • I prefer the invisible sprite as a camera, as it allows you to 'clamp' it to an area.

    This will allow you to stop the camera going too far/close to an edge, but allow the sprites to go right up to the edges.

    You could ofcourse also do that with the system scrollto, but using a sprite will make it a lot more visible..

  • You mean giving an impulse?

    There's an action for that..

  • and another, is there any way of adding an offset to a "scrollto"?

    You could use the system scrollto action instead of the scrollto behaviour, or you could use the scrollto behaviour on another sprite offsetted to where you'd like..

  • Would something like this work for you?

    keyboard on o pressed : set variable to "p"

  • That doesn't really answer my question, but you could use things like "on keycode pressed" and such..

    See the keyboard entry in the manual for reference..

    A lot of it depends on what you are trying to do and in what way you want to do it..

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LittleStain

Member since 26 Apr, 2011

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