LittleStain's Recent Forum Activity

  • I'm not sure if you are even setting the variable..

    I don't really understand the actions: first you send signal, then you wait for signal..

    Also the event will ofcourse only run if all of the above conditions are true.

    Are you sure this is the case?

  • Strange, it works perfectly for me..

    One of the reasons why I have all browsers installed..

    You could try setting your default browser in Windows itself and see if that works first, but I'm not sure as to why this would happen..

  • You could use system compare two values in that case?

    Adding the dt in your expression when comparing..

  • You could put the keyboard-events in a group and activate/deactivate the group in the same way..

    Might also help making you even-sheet easier to view..

  • Well mathematically speaking 9.999 is not the same as 9.9K

    If you round it, it would be rounded up..

    you could use the floor() expression for this, ofcourse..

    For example your variable is 9999

    set text to

    floor(variable/100)/10

    would set the text to 9.9

  • i'm guessing the player isn't overlapping rock and CornerUp at the same time..

    That is what you are checking for in event 7.

    If you want to work with multiple objects not being able to be overlapped in these examples, you either have to create events for all of them or put them in a family and check overlapping family.

    Families are only supported in the paid version, so if you don't have that I guess the easiest way would be to use an 'OR' block and put all objects in it..

  • Well there is the water effect..

    I just assumed you had looked under effects first..

  • If I remember correctly, somewhere on the forum is an example by R0J0hound, which is very similar to what you are showing..

    Try the search..

    found it

  • Usually it works to first copy all objects, then copy all global variables, then copy all events..

  • Thanks LittleStain

    I've tried "for each amount". But I wonder why this problem didn't happens in the other sprite/amount objects if it's the same logic?

    The other event actually needs it also, but because all the values are the same it isn't really visible..

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  • you'd need a

    for each invent

    pick amount where..

  • Would this work for you?

    on key pressed

    ship spawn bullet

    bullet set angle 0 degrees

    ship spawn bullet

    bullet set angle 45 degrees

    ship spawn bullet

    bullet set angle 315 degrees

    There are ofcourse ways to do it with repeat 3 times and such, but basically this should work..

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LittleStain

Member since 26 Apr, 2011

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