LittleStain's Recent Forum Activity

  • I'm not sure..

    Do you have the colours as animations or are you using a webgl effect to change the colour?

    A slider-bar only gives number-output, so you'd either use it to set the parameters of your effect or the number of the colour-animation..

  • So you'd need one global variable for shape, one for design and one for weapon..

    When the player chooses, set the variable..

    On start of the game layout, set the right object and weapon depending on the variables..

    Pretty easy..

  • One way to do it is create a function spawn

    system repeat 3 times call function spawn

    on function spawn

    create object at random grid position

    object on created

    object is overlapping object

    object destroy

    call function spawn

  • How have you set your character up?

    Just animations or more complicated?

    Just setting global variables would/could do this..

    If Skintone is "white" set animation to..

    etcetera..

  • I'm not sure..

    I know I would use a very different approach to get the same thing done, but well..

    First of all, I wouldn't use GUID at all, UID should work fine..

    Second instead of pick overlapping, I would use mouse is overlapping famcard..

    Does exactly the same..

    Also I wouldn't use system compare for the animationframe, you can check it from the family-object..

    System compare doesn't pick, but seeing you've already narrowed the pick down, I don't think that's the issue, it might be though..

    Actually..

    I'm pretty sure it's the system compare event..

  • Well you are rotating the whole layout, so also the layer with the controls..

    Couldn't you rotate layer 0 instead?

  • Couldn't you just use the solid behaviour on your tilemap?

    Or are you searching for a different solution?

    Adding a second tilemap only for the collision should work..

  • You are calling the function with parameter famcard.GUID, I guess this is to be able to identify the card in the function..

    Are you sure that there is only one card with your variable family.GUID and that you are referencing that card only in your function?

  • I guess you are using a tiled background, like the name says it's tiled..

    If you just want to use a scaled sprite, use a sprite-object and scale it..

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Do you mean something like the wrap behaviour?

  • Not sure why you'd need Ashley for this..

    You'd only need:

    Sprite1 compare variable varactivated = 1

    (subevent)

    system compare two values: Sprite1.pickedcount = sprite1.count

    sprite2 set variable varopen = 1

    else

    sprite2 set variable varopen = 0

  • I'm not sure what exactly you want, but would something like starting a timer (timer-behaviour) work..

    On object clicked

    start timer for 2 seconds

    on timer

    set global variable to 1

    on mouse button released

    stop timer

    set global variable to 0

    global variable is 1

    count down (I'm not sure what exactly you mean by automatically counting down)

LittleStain's avatar

LittleStain

Member since 26 Apr, 2011

Twitter
LittleStain has 4 followers

Trophy Case

  • 13-Year Club
  • Email Verified

Progress

14/44
How to earn trophies