LittleStain's Recent Forum Activity

  • I'm not sure what you want exactly but would giving the ship an instance variable and putting a copy on the square work?

    You say you don't want a copy, but without a copy there is no sprite, so no animation..

    But maybe I'm understanding your definition of a copy wrongly..

  • You could give the npc's text instance variables and set a text object to the instance variable on trigger..

    Let's call the instance variable collisiontext, then the event would be:

    player on collision with npc - text - set text to : npc.collisiontext

  • Thanks for the reply..

    The problem doesn't seem to be in your plugin..

    It's just my computer having issues..

  • The plugin works perfectly in preview mode, but exported it breaks down..

    I tried all settings, minified, not minified, all scaling modes, but the result is the same..

    The map goes crazy..

  • 2 questions:

    Does the game work as expected in preview mode?

    Could you make a screenshot of your project properties?

  • this seems like standard 8-direction behaviour..

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  • What is a r-type?

    My best guess is using either bullet-behaviour or 8 direction behaviour..

  • I would try it with pin rope-style, create an invisible sprite start the chain at one end and end the chain at the other, pin the invisible sprite to the horse on one end, box on the other end and have it stretch until the "rope" is full length..

    Something like that..

  • add an action to disable collisions on the rock..

  • Well it seems like you can draw..

    Now it's time to write events..

    I explained the basics of what you want to create in my earlier post..

    I would suggest trying to write the events and coming back when you get stuck, preferably with capx or a screenshot of your events..

  • Hi,

    Not really sure why and how, but after installing your plugin, some other plugins (especially the openmap one) started acting weird..

    The map started flickering. After removing your plugin from the plugin directory all went back to normal.

    It even happened when not putting the plugin in the project, so I have no idea to how this is possible, but it's a shame, for I would have really liked to use the possibilities..

  • Divide what you want to happen into small parts..

    first you'd like the player to use the pickaxe..

    on key pressed -

    --player use pickaxe (these could be a number of actions (set position, rotate, etcetera)

    Then you want something to happen when pickaxe hits the wall

    Pickaxe on collision with wall -

    -- pickaxe stick to wall

    -- player start climbing (agian these would be a number of actions)

    Compare the player position with the pickaxe to see if the player has to use it again to get higher

    if so repeat the pickaxe commands..

    etcetera

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LittleStain

Member since 26 Apr, 2011

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