I'm using "Phathifinding" to make NPCs move, and using "PIN only position" to track them.
But when NPC moves due to Phathifinding, the health bar is in a wrong angle position.
If you can help me further, please send me a CAPX as an example.
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Hello everyone, I'm using touch to create a cannon inside the area, this part is already done.
How can I make it so that when I touch another cannon, it creates a cannon around it, but only within the green area?
Thanks for the reply, I'm using touch instead of mouse, I'll test it soon
I used the checks just for demonstration, I would like that when I click on the green area, it creates a cannon, but if I click on a place that already has a cannon, it creates one next to the green checks.
Hello! I'm developing a game, and my pathfinding is almost unusable and I don't use obstacles, what value can I set to make the game have more FPS and less CPU usage?
My God, you are a genius! Thank you so much again
Hello everyone, as you can see in the image, I would like it to create another cannon around it (because there is already one in its place)
How can I make it so that when I touch it, it creates a cannon only in the green areas that are around it and not outside the area?
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I think using "EverTick" is not a good idea. Is there any other way for the health bar to follow the player? I used it this way
Unable to create containers for a family in Construct 2
How can I create a health bar for different enemies using the container?
If possible, could you make an example capx?
Remembering that enemies move, so the bar needs to follow the enemies
Member since 1 Oct, 2024