ZeldaVerde But thanks anyway, if you can solve this riddle thanks haha
Example: if the shooter_team family is not equal to itself (if it finds another object from the same family) add it to the target
I actually asked kind of confused hahaha, I meant that instead of adding each shooter to attack, add the "shooter_team" family to attack the "shooter team" family and are not on the same team, That is, add to the target turret
Do you know if I can add the family itself to attack if it is not the same one I had at once? Instead of having to add each LineOfSight shooter.
tarek2 Do you know if I can add the family itself to attack if it is not the same one I had at once? Instead of having to add each LineOfSight shooter.
Man... Thanks again, you really like to help, that's really cool
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But tarek2, In this case I would like that, when I touch the tile map It creates the object where I touched within the tilemap
Haha Even so I thank you, thank you very much once again.
If you could send me a CAPX as an example I would greatly appreciate it.
Now I understand! Thank you very much for your help again dear!
Dude you are amazing! Thanks again, but how do I make it so that when creating the object, it changes the tile, and when it is destroyed, it sets the available tile again?
I'm using contruct 2, I forgot to comment on that, but thanks anyway for the answer!
Member since 1 Oct, 2024