oldsatchmo's Recent Forum Activity

  • I was having a similar problem today. I'm running r63 still, and my project will preview in the latest Firefox and Chrome. But when I try to preview in IE9, it freezes when it's supposed to change layouts.

    I exported the project, and then it ran fine in IE9. It switched layouts without missing a beat.

    Have you tried exporting your project yet, or have you just been previewing?

  • Hmm. Maybe I didn't upload it correctly.

    In any case, thanks for the fix!

  • Hello. I'm using r63 of Construct 2. I'm running Windows 7, 64-bit, and I've been testing on Chrome and IE9.

    I recently tried to trigger a change in my platformer character's deceleration rate with events. But instead of changing his rate of deceleration, it seems to be changing his rate of acceleration.

    I can set his properties to the desired deceleration before I run the layout, and it achieves the expected results: he slips around on the ground like he's running on ice. But with events, no good.

    Here's the capx: rebound

    The layout I've been testing is called "Prototyping", and all the applicable events are under the "Master" event sheet. When you run the layout, the platformer is supposed to experience a change in deceleration when he collides with the light blue line. The event is at the very bottom of the sheet, under the "Ice" group.

    Thanks for your time.

  • You know, after looking at the Space Shooter demo more closely, and after toggling some events in my own game, I can see that the problem is definitely on my end.

    Sorry to dork up the thread.

  • Hmm. The scrolling event doesn't seem to be doing it.

    I'm not even sure if this is a scrolling problem. The problem seems to be that the program won't let me set the starting position of my sprite.

    Here's a capx.

    http://micahjones.info/games/marty.capx

    The layout I'm having trouble with is called "Living Quarters". If you drag the little robot to any floor besides the top, he'll glitch to the top floor as soon as you run the preview.

  • I think I might be experiencing a problem similar to airman4's. I can set the main sprite's position to the right of the starting window (the dotted lines), and it's fine. But if I move him to a position below the dotted lines, he glitches upward at the start of the preview, so that his Y matches the bottom of the starting window.

    Is there a way to define the layout's starting position with events, so I can start the layout from somewhere other than the top left?

    Of the things I've read here, I would very much like:

    1. A visible grid for the "snap-to-grid" option. And it would also be nice if the activation of this option would save along with the project, so you don't have to re-check every time you open it.

    2. Hiding the mouse cursor when it's inside the game screen.

    Also, in Classic, there's a way to make an object global, simply by checking a box in the object's properties. I don't think that option has made it's way into Construct 2 yet, and I would very much enjoy having it.

    And, of course, I would be stoked to have all the functionality mentioned in the original post. Great stuff!

  • Holy crap! Look at you, saving me all sorts of time. Thanks, man.

    Yup, I definitely renamed the Text object, without giving the actions attached to it a second thought. What a dork.

    Anyhow, thanks again.

  • I think something similar happened to me. I was working on a project, and while C2 was still running, I got this message:

    <img src="http://micahjones.info/images/bug.PNG" border="0">

    (Sorry it's an image. The message wouldn't let me copy/paste.)

    I think I pressed "Ignore". I changed a couple more things, then I exited C2. When I tried to open the project again, I got that same message (I think . . . or at least one very similar). After that, I got this message:

    <img src="http://micahjones.info/images/bug2.PNG" border="0">

    So now I can't open the file at all. I saved everything as a single file, which might have been a mistake. I don't really understand much of the content in the message, but it seems like it's telling me that something is missing.

    When I received the message the first time, I think I was adding values to a variable every time the player overlapped an area. The event worked, but when I pointed one aspect of the action to a different object (without recreating the whole event), I think that's when I got the message.

    Anyway, I'm running Windows 7. Here's the cap:

    test

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  • That did it! Thanks, R0J0hound.

    I think the font itself might have been a problem, too. The Resource("chunk") expression didn't work for my original font, but once I tried it with a different font, it worked perfectly.

  • Hello! I'm having trouble getting the plugin to work. I've installed it, and everything seems to be set up properly. I didn't use the "AppPath" format of the example, because I wanted to include the file as a resource.

    At the start of the layout, I set up the Extract and Load actions for the font, which is included in my project's "Files" folder. Then I added the action for the text to change to my desired font. But when I run the layout, the text displays as Ariel.

    Here's a cap:

    http://micahjones.info/games/Hujiko%20test.cap

    Maybe I've done something wrong?

  • I don't think it's specific to the newest version. I upgraded to Construct Classic in the middle of this project, and the physics were a problem before.

    Although, there were noticeable changes in gravity from one version to the next (specifically, things fall much faster with the newer version).

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oldsatchmo

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