Hello. I'm working on my first full game in Construct Classic. It's coming along nicely, but I'm having some issues with the Physics behavior. My game is a digging platformer, and I use Physics to affect the gravity of boulders that fall from the ceiling.
My problem is that these boulders exist on different layouts, and there isn't much consistency in the speed at which they fall, from one layout to the next. I'm not sure if it's because each layout has a different number of sprites, so the screens are rendered at different frame rates. I used the Platforming behavior for the main character, and his movement is consistent across all layouts. I tried using events on each layout to bring consistency to the boulder movement, but it hasn't worked.
Here's the file: http://micahjones.info/games/digging%20game.cap
It's not a problem that destroys the gameplay, but it is distracting. If you notice any other glaring issues, feel free to point them out. I would love some feedback.
Thanks.