kokocipher's Recent Forum Activity

  • Your portfolio is okay, but seems to be lacking in textures and UV maps.

    Also for 3d portfolios, its useful to show outliner, number of polys/tris and the wireframe.

    Some examples of your 2D work would be awesome to see to :)

    UV wrapping is hard, man =\</p>

  • like CGI rendering texture? grass/rock/pavement all that stuff? Making 64x64 is easy, but turning them into tiles can be a challenge. Do you have anything besides Skype? I have Gtalk.

  • Artist/Music composer/Voice actor looking for stuff to do.

    My Quotes/Conditions: developers, please provide sufficient information so I can estimate more accurately.

    -negotiable if it's profit sharing, but must allow me to have inputs on the game design (profit sharing is pretty much volunteering. I wouldn't bother working on something that will never sell)

    -$6~10/hour if you're paying me straight up, no profit sharing, no inputs on game design

    -Free Music if your game gets Steam Green Light, or has a big fan base

    Services that I provide:

    -Pixel art, Vector art, concept art, effects animations, logo/GUI/interface design (low poly 3D modeling, no UV wrapping & skin)

    -Music scores and loops

    https://picasaweb.google.com/kokocipher

    https://soundcloud.com/kokocipher

    http://www.youtube.com/playlist?list=PLxrHOleprZrLNk1CuNzXljkSzojuK8Suq

    http://kokocipher.deviantart.com/gallery

    I have Skype, Raidcall, Paypal, and Gtalk.

    <img src="http://fc00.deviantart.net/fs71/f/2013/216/4/8/animationsoundonlysmall_by_kokocipher-d6gkbwc.gif" border="0"><img src="http://fc07.deviantart.net/fs71/f/2013/216/5/2/zsaber_16bit_by_kokocipher-d6gkcgn.gif" border="0"><img src="http://fc01.deviantart.net/fs71/f/2013/216/c/7/blackship_by_kokocipher-d6gkc3m.gif" border="0"><img src="http://fc04.deviantart.net/fs70/f/2013/216/f/7/bloodsplat_by_kokocipher-d6gkc71.gif" border="0">

    <img src="http://fc00.deviantart.net/fs71/f/2013/216/0/b/explosion_by_kokocipher-d6gkclx.gif" border="0">

  • How do you want the animation to be like? Need more info! PM sent.

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  • email sent

  • and they kept telling me Construct can't do 3D ;[

  • Hmm it's not 3d game making program! remember that

    Maybe Construct 3 could support a Z axis :3?

  • you need to make a counter for charged shots. The action of shooting is executed when you're not pressing a particular key. But you'd also need to limit that within the value of a counter so that you're not ALWAYS shooting.

    1) when X is pressed constantly, +1 to counter

    2) when X is not pressed, while counter is >10, shoot charged shot, limit action to 1 if it loops. Set counter to 0

    That's the gist of it. It can become a bit buggy depending on how the loop is defined and how the engine resets the counter.

  • instead of making pixel-perfect sprites, you can use PNG image format for your characters. PNG imagery supports transparency, so that you don't have to worry about artifacts (at least not as much). Make your animations in Flash, then export it into PNG files.

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kokocipher

Member since 14 Apr, 2011

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