gonzdevour's Recent Forum Activity

  • Hi, this plugin has duplicate expression ID.

    Get Query Rows

    edittime.js , line 323,324.

  • I'm prepared for that possibility, but I would be extremely curious as to how they solve the problem. The way I see it is it's to do with your target audience's training and education, and you can't improve people's training and education by programming alone.

    World editor(WE), the map editor of Warcraft3(Published 10 years ago and still alive)

    Galaxy, the map editor of Starcraft2

    Maybe they are good examples of 3D game editors without too much audience's training and education.

    (Like the structure of "condition/action/group" on Construnct2, Blizzard named almost same things by "event/condition/action/trigger")

    Especially WE, You can't do too much on WE 3Dmodels,

    you can just make them with 3dsmax5.0, import them in and play their animations,

    but it just "enough" for normal use.

    With the inspiration of WE, we have Tower Defense everywhere, Zombies vs Plants, LOL now.

    Some features are not necessary to be "perfect" I think,

    what's important is widely acceptable,

    stable to show-off(see? we can make something looks like 3D game!!),

    and has chance to make money back.

  • gonzdevour I know why your localprice never work!

    I had the same issue and after several headache I found the solution!

    simply you need to put this events:

    "on product fetch complete > update product list"

    you must update products list to be able to take the varius products's proprerties (such as price, name, description ecc...)

    on the step 3 you have put "is store available" on your condition (after on buy button is clicked).... I am convinced that this event is the cause of all problems, Try to remove this (is store available) and re-send the game to apple.

    I prefer to use "on purchase product" with no preview because with preview when the player click on the button will show an alert on the phone with the description of the IAP (the description that you have put on itunes connect) but apple show one alert too with the same informations so you will have 2 alert with the same information.

    Thanks, I'll follow your advice!!

    About localprice,did you see any "Order problem" happen on your project?

    In my case, I have the items with index on itunes IAP settings:

    Item0(Consumable)

    Item1(Consumable)

    Item2(Consumable)

    Item3(Unonsumable)

    but when I update the product list on my project,

    the LocalPrice order always become:

    Item0(Consumable)

    Item2(Consumable)

    Item1(Consumable)

    Item3(Unonsumable)

    Since the LocalPrice's param should be a number,

    finally I gave up to set LocalPrice. (Or can it filled by ProductID string?)

  • What about you?

    Hi, here are my printscreens of 4 steps:

    Step1

    Step2

    Step3

    Step4

    Tell me if you see anything wrong.

  • gonzdevour I have been in contact with apple support for more information. They told me that I have created the IAP purchase but did not submit with my latest build. I'm not sure if this was an old requirement or if it's a new one with the latest UI. In any case I am now hopeful that it will go through this time.

    They meant you have to make IAP status from "Developer Action Needed" to "Waiting for Review" after being rejected? I am sure I always checked the items all before 3 times submitting.

    (If the IAP status stays in "Developer Action Needed", sandbox mode will also fail to purchase. I had always tested sandbox mode once before submitting, so I am sure that IAP status was ready.)

    I am thinking about the difference between these 2 purchase failed events:

    -on purchase failed(product ID)

    -on consume purchase failed

    I used "on purchase failed(product ID)" to detect if showing failing message,

    and I'm curious about if there're something wrong on it.

  • Phonegap=100%SUCK

    In my opinion, Phonegap is much better than Crosswalk as long as Crosswalk is compiling by IntelXDK. IntelXDK itself is just unreliable. You won't know when IntelXDK will deprecate C2 projects or disable features even they had promised the power of DirectCanvas, iOS compiling and original Android compiling.

    Thank you for your great job!

  • We can go to Ludei's Github to download latest opensource CocoonJS plugin,

    and if Ashley don't want to see any bug report about CocooJS,

    we can just go to Ludei's poor community site or Github, that's OK.

    What I am afraid is:

    Deprecating CocoonJS to hidden expoter maybe means Ashley won't maintain the exporter itself anymore, and if someday CocoonJS made even minor change which affected CocoonJS exporter of C2, our projects will die immediately and forever.

    I beg Ashley support back CocoonJS,

    even exporter itself is enough.

  • Problem Description

    Touch.AbsoluteX,Y behave wrong

    Attach a Capx

    https://dl.dropboxusercontent.com/u/49730415/TouchAbsXY.capx

    Description of Capx

    Steps to Reproduce Bug

    run layout and move your mouse cursor, you'll see the sprite is not on the position of cursor.

    It looks like the sprite was moving by mouse with different parallel settings;

    however, you can see I didn't change any value of the only layer of parallel(100,100).

    Construct 2 Version ID

    r178

  • > Hi, this plugin is great;

    > however, I found it doesn't support non-English strings on facebook.

    >

    > It showed "406 not acceptable" when I tried to post anything non-English.

    > (I've tested Chinese, Japanese and Korean.)

    >

    Problem fixed, can you try it again please.

    Worked very well !! Thank you very much!!

  • Hi, this plugin is great;

    however, I found it doesn't support non-English strings on facebook.

    It showed "406 not acceptable" when I tried to post anything non-English.

    (I've tested Chinese, Japanese and Korean.)

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  • I doubt anybody has got unmanaged mode working for C2 => http://support.ludei.com/hc/en-us/artic ... -purchases

    It's very strange. I tested unmanaged mode today and I can't finish purchase progress in sandbox.

    The Sandbox showed success message but CocoonJS plugin can't get complete signal in return.

    If Ludei's CocoonJS plugin(opensource) can switch storemode from managed to unmanaged,

    It means unmanaged mode is also a valid way to submit an app, right?

    I also posted the question to Ludei's Github:

    https://github.com/ludei/Construct-2-plugin/issues/29

    Correct me if I post anything wrong, I am not sure if unmanaged mode really can't work.

  • Thank you for making this!

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gonzdevour

Member since 11 Apr, 2011

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