Jumping in my game serves a purpose in combat and in puzzle solving. Jump over enemy projectiles for example. Jump onto a moving platform after hitting a switch. I realize that it is not possible to jump per say. And I've seen the jump animation technique by manipulating shadows under the player.
I guess my real question is how to accomplish the mechanical application of jumping in terms of evasion or reaching "higher" levels.
I had the idea of making a sidescroller beat em up (jump attacks are common in this genre) then adding in animations to the character to simulate the top-down adventure style.
Not sure where to go with this, but you may have guessed I have a lofty idea. In the past I have only made platformers so I'm really at a loss.
Any help is welcome