DevinTheDev's Forum Posts

  • 2 posts
  • Jumping in my game serves a purpose in combat and in puzzle solving. Jump over enemy projectiles for example. Jump onto a moving platform after hitting a switch. I realize that it is not possible to jump per say. And I've seen the jump animation technique by manipulating shadows under the player.

    I guess my real question is how to accomplish the mechanical application of jumping in terms of evasion or reaching "higher" levels.

    I had the idea of making a sidescroller beat em up (jump attacks are common in this genre) then adding in animations to the character to simulate the top-down adventure style.

    Not sure where to go with this, but you may have guessed I have a lofty idea. In the past I have only made platformers so I'm really at a loss.

    Any help is welcome

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  • Right now I'm thinking of using a side scroller beat em up as the template form my ARPG and building around it.

    Growing up I loved games like Alundra and LoZ and I want to merge the 2 with my own take on a combat system. However I cant figure out the jump mechanics.

    Please help, I'm open to all possibilities and have already tried tricked "tricks" with shadow animations

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  • 2 posts