JessePotter's Recent Forum Activity

  • You are ORing the data, not comparing if the data is A or the data is B. The pattern is:

    System:Compare two values

    First value: Z=A | Z=B

    Comparison: Equal to

    Second value: 1

    What do you mean by ORing the data? I'm still really confused by the whole OR operator thing. Can someone really dumb it down for me?

    I was thinking it worked such as [ Z = X | Z = Y ] return "1" if either is true, or return "0" if neither is true.

  • I have been trying to make use of the OR operator in my game, but it doesn't seem to be working correctly.

    It would appear that it is only checking the first parameter and not looking at the second one.

    When the second parameter is true in my game (eg. the one after the "|" symbol), the action is not happening.

    [attachment=0:2xcu3ax8][/attachment:2xcu3ax8]

    Please help, this is driving me crazy!

  • Hey there guys,

    I'm back with a new question for my zombie game's mechanics.

    I've gone through a lot getting my 3rd person sprites up and running, with animations for moving in 4 directions, I've also finally managed to make bullets fire in each direction.

    HOWEVER

    I am faced with a very annoying problem, the way I have the game setting the angle of motion for my bullets, they are still affected even after being fired. So I may fire a bullet upward, but then when I face left, the bullet suddenly turns left. How can I make each bullet have an independent direction? I do realize that I could make 4 different bullet sprites, but that just seems crazy. Please help! I have toiled over this for a couple hours now...

    for some reason I couldn't upload the .capx file, it keeps saying the file is empty... Very weird, loads up fine in Construct... Would appreciate advice in regards to that as well.

    Thank you!

  • Awesome!

    Thank you so much for your help!!!

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  • Thanks for the help, but I just tried that and now my zombies aren't going after the player any more, also I couldn't put all of that in one action, had to make 4 separate actions.

  • I have some zombie sprites set to chase my character around by using bullet movement to shift their angles towards the player. But when their angle changes, the sprites rotate. I'm going for that classic pixelated look, and I'd rather they just stood straight up and moved toward the player. Can anyone help me out with this? Thank you!

  • Solved the issue!!!

    For anyone else who may be having this problem, I just had to turn on Anisotropic Filtering in my graphics settings.

  • Hi there, I hope I am posting this in the appropriate place, if not, let me know and I'll remove it.

    It is definitely a case of being a beginner and not knowing how to troubleshoot the problem myself, though I have some ideas.

    So, here goes.

    I'm trying to do the beginner's tutorial, but, every time I load up the tiled background image, it looks fine in the editor, but when I close the editor, the image is resized from 256, 256px to 512, 512px, and it goes all blurry. I have no idea why this is happening, I really want to get started making games, and this is driving me insane.

    Here's a screen shot:

    [attachment=0:3pbck8go][/attachment:3pbck8go]

    Please help, thank you!

  • Right after I posted this I went back to Construct and the whole thing crashed...

  • Hey, I've been having a hell of a time just trying to load up a sprite into Construct 2.

    After saving it and exiting as in the old Construct my image does not appear in the layout.

    So in the process of trying various things I drug and dropped my image from the Picture Manager right into the layout and got this error.

    I figure it may well have been my bad, but thought maybe I should post since it says in the error box that it is probably a bug.

    Loving the work you guys do,

    Jesse

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Should not be using MFC Serialize mechanism on CLayoutDoc

    Condition: false

    File: Editors\CLayoutDoc.cpp

    Line: 81

    Function: void __thiscall CLayoutDoc::Serialize(class CArchive &)

    Build: release 31 (32-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

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JessePotter

Member since 31 Mar, 2011

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