You're welcome. if you need to help with the .cap (for adjusting), feel free to ask.
edit: Hm, Sure. But I rarely use C2, maybe ask in C2 forums and link to my thread with that question. I'm very sure you'll get an answer, many active members on c2 forums^^.
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Here's an example how I would do it:
http://dl.dropbox.com/u/26932498/grass%20physics.cap
There might be a simple method, but I have a habit to make things complicated <img src="smileys/smiley36.gif" border="0" align="middle">.
edit: if you get a weird effect, I reuploaded the .cap now and fixed it.
Can't find the thread right now, but someone(I think it was r0j0hound) made a good example. I uploaded it into my dropbox. Here's the link:
water_settle
Ah, of course..it spawns only at overlap^^. Simple, but effective :P. Pretty well made.
It's just the button. Look:
http://dl.dropbox.com/u/26932498/platform1_edit.cap
I changed it to "press f to create world".
Found it out, while disabled everything but the button <img src="smileys/smiley2.gif" border="0" align="middle"> .
Could you make a small tutorial, how you managed to use the noise plugin and how it works? I would like to know, how to spawn the sprites in that way(in groups and gold spawns only in stone etc.)
Thank you :)
I just got confused, how eony321 opened the .cap^^. Since he said "thanks" I thought, he already tried it out, succesfully.
Anyways, a nice effect. I had a similar effect in mind, but couldn't thought out a walking animation script for it.
lucid
It seems you have a new construct version than me oO. Tried to reinstall, but can't open the .cap, it keeps saying, I need a newer Version. I wanna see the particle man <img src="smileys/smiley36.gif" border="0" align="middle" /> . Any ideas?
It's near impossible for me to animate such a character. He would stand still and had no walk animation etc.. Maybe, use the plasma effect?
http://www.scirra.com/forum/fire-plasma-effect_topic48406.html
That looks also cool <img src="smileys/smiley16.gif" border="0" align="middle"> .
tulamide: Time to post your links about arrays and hash tables. <img src="smileys/smiley16.gif" border="0" align="middle" />
Too busy right now to find them all.
I really wanna help, but could you explain it a little more? Or make a small sketch? I don't know, if you want to make particles, which spread a "head sprite" all over the map or basically a particle effect, which is applied to the head?
edit: Here my first guess^^ ->
http://dl.dropbox.com/u/26932498/particle_head_1.cap
Hi,
click on the door, search for "groups" in the properties, then "container", add object -> trigger. In that way, each trigger is related to each door. Can't explain it better (english isn't my motherlanguage).
You don't need anymore any variable for that action.
example: http://dl.dropbox.com/u/26932498/doors.cap
I just wondered, why the boxes pop up in the normal reply, but won't in the quick reply :P. Yeah, it's kinda annoying, that they pop up at the bottom :P
Member since 22 Mar, 2011